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Rating: 6.3 Fair
Players: 2-4 players
Playing time: 60-120 minutes

Created by: Yoann Levet, Arnaud Demaegd

Published by: Asmodee, Asterion Press, Rio Grande Games


In Myrmes, originally shown under the name ANTerpryse, players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest "crops" like stone, earth and aphids.

Players fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt, all in a quest to score points and prove that they belong at the top of the heap, er, anthill. After three seasons of scrabbling and foraging, each ant colony faces a harsh winter that will test its colonial strength.

In game terms, each player has an individual game board to track what's going on inside his colony - that is, whether the nurses are tending to larvae or doing other things, where the larvae are in their growth process, what resources the colony has, which actions are available to workers when they leave the colony, and so on.

The shared game board shows the landscape outside the exit tunnel that all colonies share; after exiting this tunnel, workers ants can move over the terrain to place pheromones, clean up empty pheromones (to make space), hunt prey (by discarding soldiers) or place special tiles.

The game lasts three years, and at the start of each year three season dice are rolled to determine the event for each season: extra larvae or soldiers, more VPs for actions, and so on. Within each season, players can spend larvae to adjust the event for themselves on their personal player board. After adjusting the event, player allocate nurses to birth larvae, worker or soldier ants or to use them for other actions.

The worker ants then do their thing, working within the colony itself (although only one colony level is open initially) or traveling to the outside world to hunt prey (ladybugs, termites, spiders), lay down pheromones (which later lets them claim resources on these spaces), place special tiles (like an aphid farm or sub-colony), or clear out pheromones left by ants from any colony.

After harvesting, nurses who didn't tend to births then take additional actions, such as opening a new tunnel that only your colony can use, clearing a new level within your colony, or meeting one of the six objectives (capture a certain number of prey, build special tiles, and so on) laid out at the start of the game.

After three seasons, players must pay food to get their colony through winter, losing points if they can't. Whoever has the most points after three years wins.

Retail Price:$48
Myrmes: Colony Tiles
International Gamers Award - General Strategy: Multi-player Nominee 2013
As d'Or - Jeu de l'Année Nominee 2013
As d'Or - Jeu de l'Année Grand Prix Winner 2013
Tric Trac Nominee 2012
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In the kingdom of Myrmes, the ant colonies have been fighting for centuries to dominate their neighbors.

To put an end to this war, the council of the queens has decreed that a final battle will decide the issue of the final victory. Send your sol- diers and your workers to assault of the kingdom. Fill up your larder, hunt down insects and wisely place your pheromones to conquer the territory. But most importantly, don't forget to prepare for winter!


  • Main game board
  • 4 Individual boards
  • 3 Dice
  • 1 First player token
  • 1 Year token
  • 20 Objective tiles
  • 30 Larva cubes
  • 15 Earth cubes
  • 20 Food cubes
  • 18 Prey tokens
  • 8 Sub-colony tiles
  • 8 Aphid farm / Scavenging tiles
  • Rulebook

For each player: …

A game of Myrmes is played over the course of 3 game years. Each year is divided into 4 seasons. During the first 3 seasons the player will play a normal turn while winter is a special season in which they'll have to draw from their stored food reserves.

Each player has an individual board which represents its ant colony. This board is divided into various parts:

A Event track, which indicates the event of the current season

B Larvae room (and birth track), where the larvae are stored …

Resource Objectives:

These objectives require, depending on the situation, the players to discard cubes of food (on the left 3), a mix (of the player's choice) of cubes of earth and stone (in the middle 6), or cubes of stone (on the right 3). These cubes are returned to the reserve.

Prey Objectives:

these objectives require the player to discard Prey tokens previously hunted and placed near their individual board (on the left 2, in the middle 3, and on the right 4). Tokens discarded are returned to the game box and thus a given token cannot be used for two different Prey objectives. …

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