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Rating: 8.2 Very Good
Players: 1-5 players
Playing time: 40-200 minutes

Official Site: Nations Page on

Created by: Rustan Håkansson, Nina Håkansson, Einar Rosén, Robert Rosén, Ossi Hiekkala, Jere Kasanen, Paul Laane, Frida Lögdberg

Published by:, Asmodee, Asterion Press

Alternate Names: Wojna Narodów


Nations is an intensely competitive historical board game for 1-5 players that takes 40 minutes per player to play. Players control the fate of nations from ancient times until the brink of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats and opportunities.

The game covers 4 historical ages of human history: Antiquity, Medieval, Renaissance and Industrial. Each age spans 2 game rounds of development, competition and production. Every round brings historical risks and opportunities that players need to compete to avoid or gain.

Military Strength is costly, but can help you avoid devastating Wars, conquer rich Colonies and gain tactical influence to act before the other nations in coming rounds.

During the game, nations gain and lose Victory Points (VP). It is especially important to accumulate Books (re presenting the national heritage), as at the end of every age, nations gain VP for every other nation with fewer Books. At the end of the game the total VP for all the accomplishments of each nation is summed up, and the nation with the most VP is the greatest nation and the winner of the game.

Retail Price:$79
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Game Components

  • Score Board
  • 5 Two-sided Player Boards
  • Rulebook
  • Progress Board
  • 13 workers
  • 5 player discs
  • Book
  • Scoring pad
  • Progress Cards
  • Event Cards
  • Player order cards
  • Player aid tile
  • Solo Event tiles
  • Food, Stone, Gold, VP tokens
  • War, Roumd, Architect, Used tokens
  • 6 side die


Each player takes a Player Board. When playing for the first time you should use A-sides. When playing with B-sides, Player boards are chosen in reverse player order after Scoring and Progress Board setup.

Shuffle the Event Card decks for each age separately. Place the Event Card decks for ages II-IV aside for now. For your first game leave out Advanced and Expert cards. …

Advanced and expert game

The advanced and expert cards add more interaction, variation and new concepts. After a few games with basic cards you can add the advanced cards, mixing them in with the basic cards.

After a few more games you can add the expert cards.

Five players

With 5 players you must play the Advanced and/or Expert game to have enough Progress Cards.

Positive Events also affect the second strongest (unless tied), negative Events affect the two weakest (including all tied). Other card eff ects work similarly, so for Saint Augustine (most stable) you get the effect if you have the most or second most Stability. Passed first counts for passed first or second. Passed last counts for passed fourth or fifth. …

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