Fixer Tiles - 1x Use

  • Helicopter (Cost $1k): When on a tile with a Helipad, use this tile and spend 1 MP to move to any Location or Land space on a City tile 1 or 2 tiles away from your current tile. If you move 2 tiles away, ignore all Police Officers from the tile you move through. You still need to avoid ones on the tile you left.

  • Safe (Cost $3k): Receive Income.

  • Disguise (Cost $2k): Lose 1 Notoriety.

  • ID Card (Cost $4k): Take an Extra Action disc (see page xx).

  • First Aid Kit (Cost $1k): Heal 1 Wound (move a cube from your Red Wounds box to your Green Wounds box).

  • Motorcycle (Cost $2k): Use one ability of a gang. You do not need to have a gang member for this.

  • Energy drink (Cost $2k): Flip back all your face-down Equipment tiles and Contact cards.

  • Telephone (Cost $2k): Take a Contact card (see page xx).


Asset Tiles - 1x Use

  • Avoid all Police Officers on one tile.

  • Move one Federal (Red) Police Officer from any tile to any other tile without that type of police.

  • Move one County (Blue) Police Officer from any tile to any other tile without that type of police.

  • Move one SWAT (Black) Police Officer from any tile to any other tile without that type of police.

  • Open any closed building or any locker (a master key).

  • Heal 1 Wound (move a cube from your Red Wounds box to the Green Wounds box).

  • Take an Extra Action disc and place it in the indicated space on your Player board. (see page xx).


Equipment Tiles

  • Vest (Cost $2k): Avoid a Federal (Red) Police Officer.

  • Hat (Cost $2k): Avoid a County (Blue) Police Officer.

  • Helmet (Cost $2k): Avoid a SWAT (Black) Police Officer.

  • Gas Mask (Cost $3k): Avoid a County (Blue) or SWAT (Black) Police Officer.


Contact Cards

  • Snitch: Remove 1 Police Officer of the indicated color from the board and put it back in the box.

  • Fixer: Take an Extra Action disc.

  • Fighter/Boxer/Ninja: Avoid all Police Officers of the colors indicated on one tile.

  • Bribe/Rally: Move any Police Officer of the indicated color to any tile without that type of police.

  • Informer: Lose 1 Notoriety.

  • Spy 1 : Take 1 Contact card.

  • Spy 2 : Unlock 1 Asset tile.

  • Spy 3: Flip over all face down Contact cards and Equipment on your Player board. Note: Remember that Contract cards are flipped face down after resolving their effect.

  • Medic: Heal 1 Wound.

  • Medevac: Move directly to the Hospital. You may not move again this turn.

  • Gang: Use one of the 3 possible Gang Executive Actions.

  • Chopper: Move from a tile with a Heliport to a Location or Land space 1 or 2 tiles away.

  • General Store: Gain income.

  • Stunt: Avoid 1 Police Officer of any type.

  • Fast car: Avoid all Police Officers on one tile.

  • Jet Ski: You can move through Water spaces on one body of water this turn.

  • Sewer: Move to a tile 2 hexes away as per the diagram. Ignore the Police Officers on the tiles you move between. Pay movement costs as normal. If the you leave the sewer in a different land type than when you enter it, one MP is used. Otherwise is free.


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