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Rating: 9.1 Excellent
Players: 1-5 players
Playing time: 120-239 minutes

Created by: Vital Lacerda, Ian O'Toole

Published by: Eagle-Gryphon Games, Angry Lion Games, TLAMA games

Alternate Names: 이스케이프 플랜


After a successful bank heist, you and your fellow thieves are laying low and enjoying the good life. Most of the cash has been hidden away, and the rest has been invested in businesses throughout the city.

Everything is going according to plan until the police get a breakthrough in their investigation. Accusations are made, fingers are pointed, and after a heated argument, you decide to go your separate ways.

Chaos ensues as the SWAT team is called in and start to close off the city's exits. Your only choice now is to escape the city before it is completely locked down. But you need a plan - a good route that allows you to leave the city while recovering as much of the money as possible.

You will need to call in some favors and hire the local gangs to create diversions. Bribing the Police would be a good idea too, but it isn't cheap. Disguises may help, but they don't fool everyone. Setting the Police on the trail of your former colleagues will give you a better chance of escape, but the other thieves are thinking the same thing...

Will you escape the city with the most money, or will the Police lockdown the city before you can escape?

In Escape Plan, players are the thieves, but they may influence the cops' moves every turn. The robbers move on a modular board trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves.

The cops are trying to thwart their escape plan - by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and to engage gangs, mules, and snitches.

As a tactical game with no direct conflict, it contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players' roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash wins.

The game design is influenced by great heist films.

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Escape plan is played over 3 rounds, each round representing one day. Over the course of a round, Police Officers spread throughout the city, populating the streets and closing off exits.

On their turns, players will use between 3 and 5 Actions to travel around the city recovering their hidden money, hiring gangs, visiting stores to buy disguises and open lockers, etc. Due to these actions, players' notoriety may increase, unlocking new abilities but in turn causing the Police Officers to be more aware of them. …

During the first half of each part of the day, each player in turn order performs one Action. You must choose one of the following Actions: Rest or Move.


When you choose to Rest, complete these steps in order:

  1. Flip your Rest token to the moon side. You cannot rest if the token is already showing the moon side.

  2. Flip back all used Contract cards and Equipment tiles you have on your board as well as your First Aid tile. They are now available again. …

You unlock asset tiles when

  • Every time you increase Notoriety and cross the threshold lines on Notoriety track.

  • By paying $3k at the beginning of the 2nd and 3rd day, during the Income phase ifyou have Notoriety below the first threshold line.

  • Visiting the Church or the Clinic.

  • Using the Spy card.

  • Visiting any one of the groups of buildings.

You can get extra actions when

  • You visit a completed group of business

  • You visit all 3 Safe Houses

  • Getting the ID Card Fixer tile …

In a 2-player game, there is an game-controlled 3rd player: Sandra the Police Inspector.

  • During Phase 1, Sandra does not receive any income.
  • During Phase 2, each player will get to place 2 City tiles (Sandra does not count as a player For this).
  • During Phase 4, adjust Sandra's turn order according to her Notoriety as normal.
  • During Phase 5, Sandra takes an Action in turn order as normal.

Also, For the purpose of a player avoiding Police Officers, Sandra counts as another Police Officer of any type (chosen by the player avoiding her). …

Fixer Tiles - 1x Use

  • Helicopter (Cost $1k): When on a tile with a Helipad, use this tile and spend 1 MP to move to any Location or Land space on a City tile 1 or 2 tiles away from your current tile. If you move 2 tiles away, ignore all Police Officers from the tile you move through. You still need to avoid ones on the tile you left.

  • Safe (Cost $3k): Receive Income.

  • Disguise (Cost $2k): Lose 1 Notoriety.

  • ID Card (Cost $4k): Take an Extra Action disc (see page xx). …

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