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Rating: 7.1 Good
Popularity:6
Difficulty:Easy
Year:1999
Players: 2-5 players
Playing time: 60 minutes
Age:10+

Created by: Franz-Benno Delonge, Franz Vohwinkel

Published by: 999 Games, Goldsieber Spiele, Rio Grande Games

Description:

This game, with its really wonderful plastic bits, is about building a city. Players acquire cards in eight different 'neighborhoods' and then use them to lay out buildings either one, two, or three spaces large.

The points they receive for a given building is a base score plus bonuses for the buildings surrounding it. What makes this game really unique is the city hall.

Some player must play it (scoring no points for himself) in order for anyone to start placing any structure beyond the simple residences and business.

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Components

  • 72 property cards
  • 52 buildings
  • 17 streetcars
  • 8 neighborhoods^ each with 8 and 9 properties
  • 5 colored player scoring markers
  • 5 100 point tokens in the player's colors
  • 5 summary sheets
  • 1 scoring track
  • 1 rule booklet

Object of the Game

In Big City, players have the opportunity to build the city of their dreams. Of course, each player has a different dream and the resulting city will be a mixture of those dreams.

The players begin with several pieces of property and will have the opportunity to exchange and acquire more property. On the property they have, players will build the city of their dreams, one building at a time. In the beginning, the city is small and building limited to residences and businesses. …



Big City has 11 different things that can be built, each with different characteristics. These can all be placed into the following groups:

  • residences and businesses,
  • special buildings,
  • parks and factories, and
  • streetcars

Residences and businesses

The characteristics of the residences and businesses are very similar. They differ only in the effects of their location in the city (outskirts or center of the city) to their value. They each come in three sizes: the single needs one property, the double needs two adjacent properties, and the triple needs three properties in a line. …



When you receive your property cards, you can begin planning your game strategy. When you place your initial neighborhood, it may be good strategy to place it so two of your properties are adjacent to each other.

For example, if you hold properties 14 and 37, you should try to place neighborhood 3 next to neighborhood 1 so that 14 and 37 are adjacent. This will give you a pair of adjacent properties you may use to build a double-sized building either as your first building or to save for the high scoring shopping center later in the game. …



Big City is a flexible game that has room for many options not covered in the preceding rules. The following are just a few options players may want to consider to add variety or new challenges to their games. Each should be considered separately, but they can be combined if the players wish.

Trade Cards

As a new action, a player may choose to trade one or two cards with other players. The player may trade both cards with a single player or one each with two players. Other players may not trade with each other at this time. …




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