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Rating: 6.2 Fair
Players: 3-6 players
Playing time: 60-354 minutes

Official Site: Wizards of the Coast D&D - Betrayal at Baldur's Gate

Created by: Chris Dupuis, Mike Mearls, Aaron Hübrich, Tyler Jacobson, Scott Okumura, Emi Tanji, Cory Trego-Erdner, Richard Whitters

Published by: Avalon Hill Games, Inc., Wizards of the Coast


The shadow of Bhaal has come over Baldur's Gate, summoning monsters and other horrors from the darkness!

As you build and explore the iconic city's dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one - or possibly more - of you against each other.

Was it a mind flayer's psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!

Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur's Gate you'll return to Baldur's Gate again and again thanks to the fifty included scenarios only to discover it's never the same game twice.

Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?

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Baldur's Gate is cursed. The shadow of Bhaal has covered the city, and now the god of murder is whispering to those who would carve a path of bloody mayhem in his name. As if in answer to Bhaal's dark presence, monsters and other horrors crawl out of the sewers and shadows, shuffling along the streets and alleyways looking for prey.

You have been called upon by the Harpers to stop the evil that has infected the city. Joining forces with other heroes from all walks of life, you enter Baldur's Gate with your companions, ready to do whatever it takes to banish Bhaal and his followers to the shadows. Are you strong enough to resist Bhaal's corruption, or will one of you succumb to his madness? …

Adventurer Powers

Each adventurer has a power they can use during the game. Some may require additional clarification.

  • Bardic Inspiration (Miska Silversong)

    The only reason the Bardic Inspiration token is returned to Miska is if it is used, or the inspired adventurer dies.

  • Reckless Attack (Torskar Stonecleaver)

    You must choose to add the dice before you roll.

  • Wild Shape (Gretchen Titchwillow)

    The effects of your Wild Shape persist for the remainder of the game.

Card Clarifications

Some cards have special clarifications: …

This section defines certain game terms contained in this rulebook, the haunt booklets, and the various cards and tiles.

A game term is in bold the first time it appears. adjacent: Tiles are adjacent if they share a side. Diagonal is never adjacent.

adventurer: Each player controls a character called an adventurer. Adventurers include the traitor and the heroes after the haunt begins.

adventurer card: There are six adventurer cards in the game, each with two different adventurers (one on each side of the card). An adventurer card shows the adventurer's name, portrait, traits, and other information. …

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