In Too Many Bones, you are playing as an unusual race of adventurers headed into a land overrun by all sorts of hostile creatures. Your race has lived hidden in the Deepwood for centuries and only recently, your kin have been forced to emerge to the south and take shelter within the walls of Obendar.
Due to your reclusive lifestyle, many in town are encountering your race for the very first time. Some locals believe you to be an elf, due to your distinct facial features; others, would say a goblin, from your size and build.
Others still, would insist your high technological aptitude proves you a gnome! Only those most intimate with the Deepwood, know your true kind and kin as: Gearlocs. Big-eared, thin-bodied creatures with a conflicting love of nature and machine, and overall, an insatiable thirst for adventure!
The elder Gearlocs, know all too well that this growing danger to the north is the work of The Ebon, a melting pot of lawless creatures ruled by tyrants, each with a firm grasp on all the northern regions of Daelore.
Because each of these regions has little to no communication with the next, it is the elders belief that a smaller party will be most effective at infiltrating and eliminating the threat. They have selected your party of adventurers and have tasked them with venturing northward to silence the Ebon one tyrant at a time.
This was never to be your task alone! Others were sequestered! But the Obendar militia is thin in ranks, and any sellswords worth hiring have already been swayed by the promise of plundering rights if they aid the enemy. But no matter! For you are Gearlocs!
And being the resourceful and fearless race that you are, your party has happily accepted this challenge! You will be among the first to travel north in many decades and your adventure begins today!