Rating: 6.5 Good
Popularity:48
Difficulty:Very easy
Year:2009
Players: 5-10 players
Playing time: 30 minutes
Age:13+

Created by: Don Eskridge, Luis Francisco, Piotr Haraszczak, Maryam Khatoon, Jordy Knoop, Vinh Mac, Alex Murur, Jarek Nocoń, George Patsouras, Michael Rasmussen, Jordan Saia

Published by: (Web published), 999 Games, Devir

Alternate Names: Direniş, Mafie, De Mol, La Résistance, The Resistance: Agenci Molocha

Description:

The Resistance is a social deduction game for 5-10 players where players attempt to deduce one another's identities. The setting of the game is an imagined battle between the resistance against a powerful and corrupt government.

At the start of the game, about one third of the players are randomly chosen as spies, the players stay members of the Resistance. The spies are made aware of each other without the resistance knowing. The players may never reveal their identity cards to other players.

The game consists of up to five missions and each time one of the players is selected as the Mission leader. This player proposes a mission team, which the group approves by public vote.

If the majority doesn't approve the team, the next player will become the new leader and he must propose a new team. If the Mission team get approved, the chosen players secretly decide to support or sabotage the mission. Resistance members will always vote for success but spies have the option to support or to sabotage.

One sabotage is enough (except the 4th mission that requires two sabotages) to fail the mission. When the three missions got enough support, the Resistance wins the game.

The Resistance is best played in a large group of 7 or 8 players. With more than 8 players, it's not needed to figure out who all the spires are to win as 5 players of the resistance are enough to complete the missions.

The game rules are very easy to learn but the mechanics are a little tricky to master at first. Still the game is easy to pick up and teach to new players. The game still offers the depth of strategy because of the social interaction in the game.

The Resistance is basically about reading the other players and determining whether those players are lying or not. Since it's a social game of bluffing and accusations, we recommend it for older players.

The game offer the adrenaline filled moments of high stakes poker. The fun depends much on the people you play with. The best party games are still boring with the wrong people playing.

The average game takes between 15 and 30 minutes depending on the number of accusations and distrust.

The game was inspired by Mafia/Werewolf and initially playable with a standard 52-card deck of playing cards.

There exist also a full expansion full expansion - "The Plot Thickens" with 15 additional action cards that increase the pressure and pacing of the game. The spies must now be even more deceitful if they want victory.

Prices:
Retail Price:$20
Amazon:$13
Ebay:$36
Expansions:
The Resistance: Additional Plot Cards
The Resistance: Hidden Agenda
The Resistance: Hidden Agenda & Hostile Intent
The Resistance: Hostile Intent
More (4)
Awards:
Japan Boardgame Prize Voters' Selection Nominee 2011
Golden Geek Best Print & Play Board Game Nominee 2010
Golden Geek Best Party Board Game Nominee 2010


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Game Components

  • 11 Character Cards (10 Characters and 1 Leader)
  • 5 Team Cards
  • 20 Vote Cards (10 Approve and 10 Reject Cards)
  • 10 Mission Cards (5 Success and 5 Failure Cards)
  • 15 Plot Cards (Cards used in "The Plot Thickens" expansion)
  • 6 Score Markers (3 Blue and 3 Red Markers)
  • 1 Round Marker (Black disc)
  • Score Tableau

Object of the game

Resistance member

The Resistance is a social deduction game with secret identities. Players are either members of the resistance attempting to overthrow a malignant government, or spies trying to thwart the Resistance. …



Hidden Agenda is an expansion for The Resistance consisting of several different module rules. A copy of The Resistance is required to play these expansion modules.

How you play and win The Resistance remains the same as the base game except for the changes outline in each of the various module sections. Modules can be combined, though it is recommended that you play each module separately (and without the Plot Cards) before combining them.

Contents

  • 6 Assassin Character cards (Commander, Assassin, Body Guard, Deep Cover, Blind Spy, False Commander) …



Hostile Intent is an expansion for The Resistance consisting of several different module rules. A copy of The Resistance is required to play these expansion modules.

How you play and win The Resistance remains the same as the base game except for the changes outlined in each of the various module sections. Modules can be combined, though it is recommended that you play each module separately (and without the Plot Cards) before combining them.

Components

  • 6 Hunter Mission cards
  • 4 Hunter Loyalty cards
  • Investigator Token
  • 10 Hunter Character cards
  • Inquisitor Token
  • 6 Reverser Mission cards
  • 2 Reverser Character cards
  • 2 Inquisitor Loyalty cards
  • Instructions

I. Hunter Module

In this module both the resistance and spies must identify a specific individual among the opposing team to win. The spy Hunter reveals themselves after the third failed mission and has to correctly Accuse the resistance Chief to secure the win. …



Plot Cards

The "Plot Thickens" introduces Plot cards. These cards provide additional opportunity for Character affiliations to he identified or concealed.

The Plot cards are marked to indicate which cards are included in the game for the number of players present.

  • Games of 5-6 players use 10 Plot cards;
  • Games with 7+ players use all 15 Plot cards.

Plot Cards are not secret and must remain face-up as soon as they're in play.

Distributing Plot Cards

At the beginning of each round, the Leader draws Plot cards (2 for 5-8 players or 3 for 9-10 players) and distributes the drawn Plot cards to the other players (not himself). Remember there are only 5 Rounds in the game. …



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