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Rating: 6.8 Good
Players: 2-4 players
Playing time: 60 minutes

Created by: Eric Zimmerman, Georges Bouchelaghem, Kieran Yanner

Published by: Asterion Press, Funforge, Gen-X Games


Send out the scouts! Position the Flagship in tactical orbit! And reconfigure that Battlestation into something new! Your fleet of loyal ships, powered by the might of quantum probability itself, carries your empire to the far-flung stars. How will history remember you? As a ravenous destroyer? A clever tactician? A dauntless explorer? Command your armada, construct world-shattering technologies, and rally the remnants of humanity for a final confrontation.

In Quantum, each player is a fleet commander from one of the four factions of humanity, struggling to conquer a sector of space. Every die is a starship, with the value of the die determining the movement of the ship, but also its combat power - with low numbers more powerful. So a [ 6 ] is a quick but fragile Scout and a [ 1 ] is a slow but mighty Battlestation.

Each type of ship also has a special power that can be used once per turn: Destroyers can warp space to swap places with other dice and Flagships can transport other ships. These powers can be used in combination for devastating effects. You're not stuck with your starting ships, however: using Quantum technology, you can spend actions to transform (re-roll) your ships. Randomness plays a role in the game, but only when you want: Quantum is very much a strategy game.

You win by constructing Quantum Cubes - massive planetary energy extractors. Each time you build a new one, you can expand your fleet, earn a new permanent ability, or take a one-time special move. The board itself is made out of modular tiles, and you can play on one of the 30 layouts that come with the game or design your own. The ship powers, player abilities, and board designs combine to create a limitless set of possibilities for how to play and strategies for how to win.

With elegant mechanics, an infinity of scenarios, and easy-to-learn rules that lead to deep gameplay, Quantum is a one-of-a-kind game of space combat, strategy and colonization that will satisfy both hard-core and casual players.

Quantum won the 2012 Game Design Award at the IndieCade Festival of Independent Games, as a prototype game with the title Armada d6.

Retail Price:$46
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Launch the long-range scout! move the flagship into orbital position! and reconfigure that battle-station! Your squadron of loyal starships, powered by quantum probability itself, carries the might of your people to the far-flung stars.

The fleet is yours to command. but how will history remember you? as a ravenous destroyer?

A clever tactician? A brilliant explorer? Maneuver your deadly armada, construct worldshattering technologies, and rally the remnants of humanity for a final confrontation.


  • A 24 map tiles 22 Gambit cards.
  • B 28 dice in 4 colors 31 Command cards.
  • C 2 Combat dice 4 Command sheets.
  • D 28 Quantum cubes tokens in 4 colors.
  • E 22 Gambit cards.
  • F 28 dice in 4 colors 31 Command cards.
  • G 2 Combat dice 4 Command sheets.


  1. Depending on the number of players (2, 3, or 4), set up the basic map according to the appropriate diagram to the right. Be sure to match the planet numbers on each tile with the diagram. (Planet color doesn't matter). …

Midway into a game, two players are trying to construct quantum cubes on a size 8 planet. The Red (Vulpes) player has already expanded his fleet to 5 ships.

Vulpes Alliance Turn

The Vulpes Alliance wants to move a ship into position to construct a quantum cube. The 6 is in range - the next step is to move it into position and then reconfigure it into the right number.

Action 1 / Move The 6

For the first of his 3 actions, Vulpes decides to MOVE his ship 5 spaces. Ships can neither pass through nor land on planets, and ships cannot pass through other ships. …

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