Trains cannot be bought by any player until the "Trains may now be bought" event has occurred. Once this event has occurred the Build action may be used to buy a Train.

If a player decides not to pay the upkeep for a Train (see Resolving Events), return the Train card to the Engine Shed.

A player may not own more than one Train. A player can return a Train card to the Engine Shed during a Build action when buying a different Train. Put more Coal from the Supply Bag (if available) on the returned Train card, as indicated on the card. …

Dark Moon is a team-based game of paranoia and betrayal. The Uninfected team simply needs to survive until the end of the game, while the Infected team wants nothing more than to destroy them. Each player will know which team they are on but will not know which team the other players belong to. Who is your teammate and who is your enemy?

Dark Moon is different than other hidden traitor games in that the traitor's destructive actions take place publicly for everyone to see, rather than behind a hidden veil. Good acting and solid deception skills are invaluable, and traitors with poor poker faces will quickly be revealed. Because of this, the game can seem unbalanced toward the Uninfected team at first. …

In the neon-bathed city of Hong Kong, a grisly murder has taken place. You and your fellow Investigators arrive at the scene of the crime to discover that the culprit has left important clues. From among the suspicious objects scattered around, you must deduce the "Means of Murder" and identify the "Key Evidence" in order to catch and convict the killer.

As if solving a murder wasn't tricky enough, this one is complicated by the fact that the killer is among the Investigators! While the Forensic Scientist gives Investigators clues on what to look for, the Murderer attempts to sow confusion and doubt in order to cover their dark deed. …


  • 5 Bang! dice
  • 8 Roles: 1 Sheriff, 2 Deputies, 3 Outlaws, 2 Renegade
  • 16 Characters
  • 6 Summary cards
  • 9 Arrow tokens
  • Life point "Bullet" tokens
  • Rulebook

Object of the Game

Each player has his own goal, depending on his role card:

  • Sheriff: must eliminate all Outlaws and the Renegade(s);

  • Outlaws: must eliminate the Sheriff;

  • Deputies: must help and protect the Sheriff;

  • Renegade: must be the last character in play.


  1. Take as many roles as the number of players, divided as follows:

    • 3 players: see special rules, ahead;
    • 4 players: 1 Sheriff, 1 Renegade, 2 Outlaws;
    • 5 players: 1 Sheriff, 1 Renegade, 2 Outlaws, 1 Deputy;
    • 6 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 1 Deputy;
    • 7 players: 1 Sheriff, 1 Renegade, 3 Outlaws, 2 Deputies;
    • 8 players: 1 Sheriff, 2 Renegades, 3 Outlaws, 2 Deputies.

    Shuffle the roles and deal one, face down, to each player. …

BANG! is a shootout game, in Spaghetti Western style, between a group of Outlaws and the Sheriff, who is their primary target.

The Deputies incognitos help the Sheriff, but there is also a Renegade pursuing his own goal! In BANG! each player plays one of these roles, and represents a famous Wild West inspired character.


  • 7 Roles: 1 Sheriff, 2 Deputies, 3 Outlaws, 1 Renegade;

  • 16 Characters;

  • 7 Summary cards;

  • 80 Playing cards;

  • 30 Bullets;

  • 7 Playing boards;

  • These rules.

Object of the Game

Each player has his own goal: …

Final Event Cards

Last Stand

At the start, each player (Uninfected and Infected who have not yet revealed) places a -1 Die token (the side with the slash through it) on their player shield, reducing their die limit by one. This does not affect revealed Infected players.

Protect Self-destruct Codes

If the Final Event is successfully completed, the Uninfected team does not automatically win. The Commander must reveal their Status card; if they were secretly Infected, the Infected team wins. Likewise, the Infected team wins if the Commander is Fatigued when the Final Event is completed. …


Let's be frank: there are many opportunities to cheat in Dark Moon. Players can easily change the face of a die when submitting it, roll more dice than they should for certain actions, or even have more dice than their die limit allows.

Unfortunately, due to the secretive nature of the game, there is really no way to verify that a player rolled what they said they rolled. The only solution we have for this problem is: don't play with cheaters. They're not much fun anyways. …

In One Night Ultimate Werewolf, each player takes on the role of a Villager, a Werewolf, or a special character. It's your job to figure out who the Were- wolves are and to kill at least one of them in order to win....unless you've become a Werewolf yourself.

Unlike many other games, the real fun in One Night is figuring out exactly what happened over that one night, where many of the players performed some sort of special action.

You'II need to figure out what team you're on (because your role card might have been switched with another role card), and then figure out what teams the other players are on. At the end of each game you'll vote for a player who isn't on your team; the player that receives the most votes is "killed". If a Werewolf is killed, everyone on the village team wins. If no Werewolves are killed, the Werewolf team wins. …

A game of Spyfall is made up of several short rounds. In each round the players find themselves in a certain location with a specific role assigned to each player. One player is always a spy who doesn't know where they are.

The spy's mission is to listen carefully, identify the location, and keep from blowing his cover. Each non-spy must give an oblique hint to the other non-spies suggesting that he knows the location's identity, thus proving he's not the spy. Observation, concentration, nonchalance, and cunning - you'll need all of them in this game. …

You are a cop. You and your fellow officers have gathered to discuss the growing corruption within the district.

One of you is secretly leading the crooked cops as the Kingpin, while someone else is secretly leading the honest cops as an Agent.

Work to discover the opposing leader and take them out before the other team eliminates your leader.


  • 24 Integrity cards
  • 16 equipment cards
  • 4 guns
  • 2 wounded tokens
  • 1 lead investigator
  • 5 stands


Each Gun, Integrity card, and Equipment card has a number in the corner to indicate whether it will be used during this game. Before playing, remove any Guns and cards that show a number in the top right corner that is greater than the number of players in the game. …