At the beginning of each turn, when a player takes an Enemy card from the stack, he moves the corresponding counter forward to the next space (on the right). The effect of the Enemy is applied. His power is determined by the area that he has just arrived in.

It should be noted that the last space (Odin's residence) does not trigger the Enemy's effect but can lead to the Gods' defeat.

The power of the effect is symbolized by the . …


Object of the Game

You are the owner of a large company.

The goal of the game is to develop your town, so that you can build all of the major landmarks before your rivals do.

Note: The cards in this game depict various establishments, and are laid out on the table for play. They are never held in your hand or shuffled.


Place the two starting establishments (Wheat Field and Bakery) face up, and the four Landmarks (Station, Shopping Mall, Amusement Park, Radio Tower) face-down (Under construction) in front of each player. …

Mister X tries to escape his would-be capturers in London by taxi, bus and underground. You have to be a particularly clever detective to be able to catch him.

Mister X tries to stay one step ahead of the detectives and keep them guessing at his whereabouts right up until the end of the game, while the detectives try to pick up his trail and track him down.


  • 1 game board
  • 6 playing pieces
  • 29 start cards
  • 57 x taxi tickets
  • 45 x bus tickets
  • 23 x underground tickets
  • 5 x black tickets
  • 3 double-move tickets
  • 5 ticket boards for the detectives
  • 1 travel log with paper insert for Mister X
  • 1 visor for Mister X
  • 2 rings for the Bobbies


First decide who will play the role of Mister X.

A world of beautiful colors comes alive as players complete commissions that picture some of the finest European and American art works from the past six centuries.

The word pastiche is used in the fields of literature and art to refer to something that is an imitation or recreation of an earlier work, often as a respectful homage or tribute to the original. In this game, players are making pastiches by mixing colors and recreating some of the palette colors used to create the original paintings of the masters. …

Each player tries to position his spheres as accurately as possible. During each game round, six task cards are revealed. These cards indicate conditions you must follow when placing the spheres - for example, which spheres must not be on top of other spheres or must not touch each other.

If you complete the tasks correctly, you receive points, and if you have the most points at the end of the game, you win.


  • 4 Player trays
  • 12 Self-adhesive feet for the underside of the player trays
  • 60 Spheres (orange, blue, green, black, and white; 12 of each color)
  • 60 Task cards
  • 90 Point tokens
  • 30 Bonus tokens
  • 4 Overview tiles


  • Each player takes a player tray and places it in front of himself or herself. …

Teaching the game to new players can be daunting! What do you explain? When do you explain it? Here's the path that we use when we demo and explain Innovation:


Set up the piles, achievements, and create boards for two players with some age 1 cards. Good cards to use include Writing, The Wheel, and Archery. Make sure all five colors are out.


Explain that all the cards are innovations from throughout ten ages of history, from The Wheel all the way to The Internet. Achievements from the ages are how you win, and you can claim them by scoring points, which some card effects allow. …

Progress tokens provide their owner a positive benefit, whether during the game or at game's end. A token's type determines when a player can use that benefit. The 3 types of progress tokens are:

  1. This benefit applies for the token's owner for the remainder of the game.

  2. This benefit can be used by the token's owner only once; flip this token face down after using it.

  3. This benefit applies only once for the token's owner during final scoring.

Here are detailed descriptions of each progress token: …

Can you build the greatest rail line in Japan? Now is your chance to find out! Trains is a deck-building game where you work to build the strongest system of rails throughout Tokyo or Osaka.

Your cards not only allow you to buy other cards to tune your deck, but they will also allow you to build train stations and rail lines along the board, which are your key to victory!

Object of the Game

The goal of the game is to have the most powerful railway network! You accomplish this by collecting Victory Points from cards, railways, and stations. …


Use the one to two player game board. Use the front side of the production wheel (the one whose numbers go 0, 2, 3, 4, )..

Use all 41 buildings in the Ireland variant. In the France variant, remove the Carpentry, both Grapevines and the C-Quarry from the game (represented by the crossed-out 1 on the cards). These buildings are not used in the solo game.

Place the Start buildings into the display. Place the A through D building cards onto the spaces intended for them around the edges of the solo game board. Add the joker to the rest of the goods indicators on the space with the "A" symbol. …

Employees allow you to use an action more productively or to attach more Equipment or Crew onto your ship. There are several types of Employees, distinguished by color. When you hire an Employee, his beneficial effect is yours to use for the rest of the game. The effect can be used every time it applies.

The effects of your Employees are cumulative. If you have multiple engineers, for example, it is possible to get multiple extra pieces when you perform the Manufacture Equipment action. …