Rating: 6.5 Good
Popularity:28
Difficulty:Easy
Year:1999
Players: 2-4 players
Playing time: 60-120 minutes
Age:10+

Official Site: Tikal game page at Rio Grande Games


Created by: Michael Kiesling, Wolfgang Kramer, Mariusz Gandzel, Franz Vohwinkel

Published by: Ravensburger Spieleverlag GmbH, Rio Grande Games, Egmont Polska

Description:

Tikal is a game of exploration within the Central American jungles in search of lost temples and the treasures within. Players send their team of explorers into the jungle, exposing more and more of the terrain. Along the way, you find temples that require further uncovering and treasures. Players attempt to score points for occupying temples and holding onto treasure.

Prices:
Retail Price:$32
Amazon:$33
Ebay:$29
Expansions:
Jungle Zombie
Awards:
Hra roku Nominee 2004
International Gamers Awards - General Strategy; Multi-player 2000
Spiel des Jahres Winner 1999
Spiel des Jahres Nominee 1999
Deutscher Spiele Preis Best Family/Adult Game Winner 1999


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Tikal is the most important and largest of all Mayan sites. It is located in the midst of an impenetrable jungle in northern Guatemala. The Mayans lived in Tikal from 600 BC to 900 AD, but little is known of the civilization that thrived there for 1500 years.

As of this writing only a small fraction of the site has been excavated and investigated. Up to 4 expeditions plan to further explore the site to excavate and recover other temples and treasures.

Components

  • 1 game board
  • 36 terrain hexagons
  • 24 round treasure wafers with 3 x 8 treasures
  • 48 square temple tiles consisting of
  • 4 expedition leaders
  • 72 expedition workers
  • 8 camps
  • 4 scoring markers in 4 colors
  • 4 rule summary cards 1
  • 4 turn indicators for the auction version

Object of the Game

Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. …



If players want a game with more tactics and a bit less luck, they should play using these auction rules. The rules of the basic version are followed except that the terrain hexagons are auctioned instead of being drawn. The turns are grouped into rounds with the round size equal to the number of players.

Setup

Place the scoring markers on space "20" of the scoring track. These 20 points serve as starting capital for the players to use in the auctions prior to the first scoring round. The players take the turn indicators in their colors and place them face up on the table. …



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