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Rating: 7.3 Good
Difficulty:Very easy
Players: 8-18 players
Playing time: 30 minutes

Official Site: Le Loups-Garous/The Werewolves (Lui-même)

Created by: Philippe des Pallières, Hervé Marly, Alexios Tjoyas

Published by: 999 Games, Asmodee, Asterion Press

Alternate Names: Los Hombres Lobo de Castronegro, Os Lobisomens d'Aldeia Velha, Les Loups-Garous de Thiercelieux, Les Loups-Garous de Thiercelieux "Ten Years After", Lupi Mannari di Roccascura


Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on...

There is also a Moderator player who controls the flow of the game.

The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game.

The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation.

The chosen player is "lynched", reveals his/her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

Retail Price:$12
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Deep in the American countryside, the little town of Millers Hollow has recently been infiltrated by Werewolves.

Each night, murders are committed by the Townsfolk, who due to some mysterious phenomenon (possibly the greenhouse effect) have become Werewolves.

It is now time to take control and eliminate this ancient evil, before the town loses its last few inhabitants.

Object of the Game

  • For the Townsfolk: Kill all of the Werewolves.
  • For the Werewolves: Kill all of the Townsfolk.


  • 4 Werewolve cards
  • 13 Ordinary Townsfolk cards
  • 1 Fortune Teller card
  • 1 Thief card
  • 1 Hunter card
  • 1 Cupido card
  • 1 Witch card
  • 1 Little Girl card
  • 1 Sheriff card

The Cards

Each night, the Werewolves bite, kill and devour one Townsperson. During the day they try to conceal their identity and vile deeds from the Townsfolk. Depending upon the number of players and variants used in the game, there are 1, 2, 3 or 4 Werewolves in play. …

Advice To The Players

Werewolves: Voting against your partner is an effective way to deflect suspicion from yourself of course, this only works if the townsfolk notice.

The Fortune Teller: Be extremely careful ifyou have discove- red a Werewolf. It may be worth the pain of revealing yourself in order to identify the player, but avoid doing this too early.

Little Girl: : A very powerful character, but very nerve-wrecking to play. Don't hesitate to spy. It may be frightening, but it is necessary to profit quickly before being eliminated. …

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