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Rating: 7.9 Very Good
Players: 2-4 players
Playing time: 150 minutes

Created by: Brian Bennett, Uwe Eickert, Robert Żak, Jarek Nocoń, Steve Paschal

Published by: Academy Games


The year is 1920. WWI has ended, but the battle for Europe has just begun. Trotsky, Lenin and Stalin plan to spread the workers' revolution by blasting through Poland in order to support the growing communist movements in Germany, France and Britain. Only the armies of Poland stand in the way of the Bolshevik tide.

Strike of the Eagle is a strategy game for 2 - 4 players that simulates the tenseness of the Polish-Soviet War of 1920. This war featured a return of sweeping cavalry attacks combined with innovative new weapons such as planes, tanks and armored cars.

Gone was the static trench warfare of WWI where front line changes were measured in yards. Instead, the gains of this war's campaigns were measured in

hundreds of miles from Kiev and beyond Minsk in the east, to Warsaw and the German border in the west.

Strike of the Eagle presents several scenarios highlighting crucial campaigns of the war. During the game, players use their armies to fight for objectives to gain victory points (VPs). The armies are composed of wooden blocks that represent Brigade and Division strength forces of between 1,500 to 8,000 men. Whichever side meets the scenario's victory conditions wins.

Scenarios last a varying number of rounds and each round is composed of 5 identical Operation Phases. The heart of this unique game lies in players placing secret orders on the map during each Operation Phase to bluff, mislead, misdirect and outplay their opponents.

The orders are then revealed and executed. Opposing blocks that end their movements in the same area initiate battle. After all five Operation Phases have been played, blocks are reinforced and a new round begins.

Critical decision making is required on how to best utilize the 6 cards each player receives at the beginning of each round.

Players must constantly weigh the pros and cons of their choices; use the cards to increase the number of orders they can issue, build up reinforcement resources, modify combat strengths, and much more.

Strike of the Eagle is a fast playing strategic game of constant action and critical decision making.

Retail Price:$55
Golden Geek Best Wargame Nominee 2012
Origins Awards Best Historical Board Game Winner 2011
Origins Awards Best Historical Board Game Nominee 2011
Charles S. Roberts Best Post-Napoleonic to Pre-World War 2 Era Board Wargame Nominee 2011

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  • 1 mounted game board
  • 110 Wooden Blocks
  • 2 decks of Event cards, 55 cards each
  • 1 Counter Sheet of Order Markers
  • 2 Player summary sheets
  • 1 game track sheet
  • 8 Rule book
  • 20 page campaign book


Each player controls either the Polish or Soviet forces on one front. For each session of Strike of the Eagle, you follow the steps below before playing:

  • The Track Sheet is placed next to the map where all players can see it. Each scenario specifies in which round it begins and ends. Place the Round Marker on the specified beginning phase. Place track counters on the Victory Points (VPs) track and the Northern and Southern Front Initiative tracks. …


The map portrays a portion of Eastern Europe in 1920. It is divided into areas that are named after local cities to simplify scenario setups. Along the outer edge of the map is a grid to help find areas during game setup. Each area name is followed by its grid location.

Each area can hold a maximum of four blocks (7.33). Areas are connected by roads and rails. Blocks travel from one area to the next via a road or a rail. …

Scenarios for 3 - 4 Players

Each player chooses to command either the northern or southern front of the Polish or Soviet forces. Northern front orders and battles are always placed and executed first.

Each player draws 6 cards at the beginning of each round. A player can only give orders to blocks in his front and may not play Historical Event Cards designated for the other front.

Players will need to negotiate who gets which order counters during each Operation Phase, since the number of order counters are limited. Teams win or lose the game together. …

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