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Rating: 7 Good
Players: 1-4 players
Playing time: 90-180 minutes

Official Site: Game's site at publisher's web site

Created by: Ignacy Trzewiczek, Tomasz Bentkowski, Mateusz Bielski, Vincent Dutrait, Jerzy Ferdyn, Mateusz Kopacz, Mateusz Lenart, Maciej Mutwil, Zhao Run Quan, Rafał Szyma, Piotr Słaby

Published by: Portal Games, Conclave Editora, DiceTree Games

Alternate Names: Robinson Crusoe: Abenteuer auf der verfluchten Insel, Robinson Crusoe: Adventure on the Cursed Island, Robinson Crusoe: Aventuras en la isla maldita, Robinson Crusoe: Aventuras na Ilha Amaldiçoada, Robinson Crusoé: Aventures sur l'île maudite


Robinson Crusoe is a cooperative adventure board game in which players take on the roles of a ship crew (cook, carpenter, explorer or soldier) on a cursed and deserted island. Your task is to build a shelter, ward off potential dangers and complete the missions.

During each game, with the help of your team mates, you will need to explore the island, find food, build and fortify a camp, protect yourself from weather changes, fight beast and face many different adventures while trying to survive and achieve yor goal (which varies depending on the six different scenarios being played). Let the adventure start!

Retail Price:$71
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Game Components

  • 1 board & 11 Island tiles
  • First Player token
  • Event & Wreckage cards
  • Adventure & Mystery cards
  • Starting Item & Beast cards
  • Invention & Scenario cards
  • 4 Character cards
  • Friday card and pawn
  • Dog card and pawn
  • Player & Additional pawns
  • Black, White & Blue markers
  • Wound & Round markers
  • Resources cubes
  • Adventure & Discovery tokens
  • Weather & Camp/Shelter tokens
  • Reroll Success token
  • Shortcut & Determination tokens
  • Special Wound tokens
  • Additional effect tokens


Place the board in the middle of the table. Each player draws a random Character card and places it in front of them. (In a two-player game, randomly draw a Character card out of only the following three: Carpenter, Cook and Explorer). Unused Character cards should be put back into the box. Each Character card shows a particular Invention. The matching card should be removed from the Invention deck and placed face up (Invention side up) on their Character card. Each player should also take 2 pawns in the color of their choice (blue, yellow, black or orange) and 1 Wound marker which they place on the lemost space of their Character's life track. …

4-player Game

When there are 4 players, take the special "Arranging the Camp" card and place it on the board to cover the corresponding space.

Each time a player takes the Arranging the Camp Action, he either gets 2 Determination tokens or increases the Morale level by 1 on the main board.

2-player Game

Players randomly draw a Character card out of only the following three: Carpenter, Cook and Explorer.

When there are only 2 players, they have an additional Character - Friday. Take the Friday card and the white pawn, and place it near the main board. Take a Wound marker and put it on the leftmost field of Friday's life track. …

Each skill can be used at any time, only by its character, and only once per round.


Economical Construction

Discard 2 Determination tokens to spend 1 less wood during one Action of any type.

For example: if you need 3 wood to build Shelter, the Carpenter can build it with only 2 wood. If the Threat Action requires 1 wood, the Carpenter can take this Action without discarding any wood.


Discard 2 Determination tokens to reroll any brown Action die. Note! You cannot use the Determination tokens gained from an unsuccessful die roll to reroll that die which gave you those Determination tokens. …

Some cards use keywords to describe certain actions:

DECIDE (mostly used on Adventure cards) - Players always have the choice described on the card. It is usually a choice between discarding the Adventure card without any effect, or getting some benefits but also facing some consequences later (i.e. shuffling the Adventure card into the Event deck and resolving some negative effect if it is drawn in a future round).

IF POSSIBLE - Resolve the described effect only if it is possible. If you cannot (for example: you have to discard a resource that you do not have), nothing happens. The Rule of Unfulfilled Demand does not apply in this case. …

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