In Quadropolis you enact the role of the Mayor of a modern city. You will need to defi ne a global strategy to build your city according to your Inhabitants' needs and outmatch your opponents, sending your Architects to have various Buildings erected in your city. Each Building allows you to score victory points.

There are various types of Buildings with diff erent scoring patterns; many of them may be combined for better eff ect. Will you be able to meet the challenge and become the most prestigious Mayor in history?


Components

  • 1 Construction Site Board (25 Squares)
  • 4 double-sided Player Mats representing the city of each player, divided into districts
  • 142 Building Tiles
  • 20 Architects
  • 1 Urbanist
  • 1 Mayor (1st player marker)
  • 50 Energy Units (red Cylinders)
  • 65 Inhabitants (blue Meeples)
  • 1 Scoring Pad
  • 4 Helpers
  • 1 Rulebook
  • 1 Cloth Bag

Setup



Place the Construction Site 1 on the table. Place the Inhabitants and the Energy Units 2 next to the Construction Site.

Give each player 1 Player Mat, 1 Helper 3 and the 4 Architects of their color, numbered #1 to #4 4. Set aside the Buildings marked "Expert" on the back: they will be used only in the Expert Mode. Sort all other Buildings by the number on their back (#1 to #4).

Put all the #1 Buildings in the bag 5, then draw them and place them randomly facedown on the Construction Site.

Once done, turn the Buildings face-up:

  • In a 4-player game, turn all the Buildings face-up.
  • In a 3-player game, do not turn the Buildings marked with a 4.
  • In a 2-player game, do not turn the Buildings marked with a 4 and a 3.4. Place the Urbanist next to the Construction Site within easy reach of every player 6.

Designate the first player by the method of your liking and give them the Mayor pawn 7.


Object of the Game

The object of the game is to score the highest total number of Victory Points (VPs). Points are tallied depending on the Buildings that you will place in your city and their respective locations, each one of them counted according to a different pattern.


Game Turn

A game of Quadropolis plays in 4 rounds and there are 4 turns per round.

On each turn, starting with the first player and proceeding clockwise, players perform all of the following actions:

  1. Take a Building from the Construction Site,
  2. Move the Urbanist,
  3. Place the Building in their city,
  4. Receive Resources from the Building (if eligible).

A turn is complete when all players have played these steps.

A new turn then begins, starting with the first player and again proceeding in a clockwise direction. Once all players have taken 4 turns, the round is over. At this stage, all Architects should have been placed around the Construction Site.

When the round is over, all players recover their Architects and place them next to their city.

The Construction Site is cleared from all remaining Buildings, which are put back in the box, and the Urbanist is placed next to the Construction Site again.


I. Take a building from the construction site

Choose a line or column of the Construction Site and place an Architect in front of it. However:

  • You cannot place an Architect over any other Architect;
  • Your Architect cannot point to the Urbanist.

The number marked on the Architect indicates from which square you take a Building in order to place it in your city. For example, if you place your #3 Architect in front of the 4th line, then you will take the Building from the 3rd square in that line.





Note: At some point in the game, it might happen that your Architect only gives you access to empty squares or to Buildings you do not wish to add to your city. You must place your Architect nonetheless.


II. Move The Urbanist

As soon as you take a Building from the Construction Site, move the Urbanist so that it occupies the spot where the Building was. If the Architect that you played gave you access to an empty square, then you must still move the Urbanist to that square.



Note: At the beginning of the game, you can designate a player whose mission will be to move the Urbanist after each player's turn. This will minimize the risk of forgetting this important move.


III. Place The Building In Your City

You may place the Building that you took:

  • either on an empty square in the line whose number matches the number of the Architect that you played;
  • or on an empty square in the column whose number matches the number of the Architect that you played.


Some Buildings (like Tower Blocks for instance) may be stacked. In that case, any existing Building of this type is also considered an eligible square, if:

  • the line or column where it is located matches the number of the Architect you play;
  • or the floor you want to build matches the number of the Architect you play.


If there is no eligible square in your city, or if your Architect only enables you to take a Building that you do not want to build, you simply discard the Building that you chose. In that case, skip the next phase "Receive Resources": you do not gain Resources when you discard a Building.



IV. Receive Resources From The Building

Take the number of Inhabitants and/or Energy Units from the reserve as indicated on the top left corner of the Building Tile and place them next to your city. You will need them to activate your Buildings and score points at the end of the game.



Victory Points

Some Buildings come with VPs instead of Resources. Those VPs are not awarded immediately. They will be added to your score at the end of game if the Building is activated.



First Player

There is one Tower Block in play each round that grants the Mayor pawn. It allows you to become the first player for the next round. When you build it, you immediately take the Mayor pawn from the player who possesses it and places it in front of you. If no one takes it, then the current first player remains first player for the next round.



Activating A Building

Most Buildings require Resources to be activated and score VPs. In that case, a small icon is visible in the bottom right-hand corner of the Building. To activate a Building simply put the required Resource(s) on it.

The number of Resources required to activate a Building is independent from its height: regardless of its number of floors, the Building will always require the Resources indicated on its top floor.

Important Note: You can re-allocate your Resources on your Buildings freely and with no limitation at any time during the game (Inhabitants and Energy Units). Only at the end of the game must you decide how you want to allocate them for good in order to maximize your VPs before the scoring begins.



End Of Round

Once the first round is complete, clear any remaining #1 Buildings from the Construction Site, then prepare the second round.

Put all the #2 Buildings in the bag, then draw the Buildings randomly and place them face-down on. Then, turn them face-up with the same restrictions for 2-player and 3-player games as in the first round.

The player who possesses the Mayor pawn is the first player for the new round.

Proceed in the same manner with the #3 Buildings for the third round and the #4 Buildings for the fourth round.


End of the Game

The game ends after four rounds. At this step, you have the opportunity to re-allocate the Resources on your Buildings one last time before the scoring begins.

Use the Scoring Pad to note the Victory Points for each category of Building in your city.

Remember: To score VPs, a Building must be activated. Any Building that is not activated at the end of the game is removed from the player's city before calculating their score.

Additionally

  • Each Inhabitant that is not used to activate a Building or is not placed as a Customer in a Shop penalizes the city and is worth -1 VP.
  • Eeach Energy Unit that is not used to activate a Building is considered as pollution and is also worth -1 VP. However, you may place 1 Energy Unit on each Park in your city to avoid these negative points.

The player with the most Victory Points wins the game.

In the case of a tie, the players with the most Inhabitants on their Buildings wins. If players are still tied, the player that has the least empty spaces in their city wins.


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