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Rating: 7.4 Good
Popularity:18
Difficulty:Very easy
Year:2014
Players: 2-5 players
Playing time: 45 minutes
Age:8+

Official Site: Paperback Website


Created by: Tim Fowers, Ryan Goldsberry

Published by: (Self-Published)

Description:

You are a paperback author trying to finish novels for your editor. Complete Westerns, Science Fiction, Romance or even the rare Best-Seller. Live the dream - and maybe pay the bills.

Word-building meets deck-building in the unique game Paperback. Players start with a deck of letter cards and wild cards. Each hand they form words, and purchase more powerful letters based on how well their word scored.

Most letters have abilities that activate when they are used in a word, such as drawing more cards or double letter score. Players buy wilds to gain victory points. Variant included for cooperative play.

Print and Play English Edition is no longer available. Print and Play German Edition is available on the game's web site.

Prices:
Retail Price:$38
Amazon:$36
Ebay:$45
Awards:
Golden Geek Best Innovative Board Game Nominee 2014
Golden Geek Best Family Board Game Nominee 2014
Golden Geek Best Card Game Nominee 2014


Check these Posts:

Welcome to Paperback! You are a group of novelists trying to complete paperback novels for Fame! The player with the most Fame at the end of the game wins.

Components

  • 17 wood Cubes
  • 11 Dividers
  • 66 Letter Cards
  • 8 2c Vowels
  • 20 Two-Letter Cards
  • 11 Attack Cards
  • 50 Starting Deck Cards
  • 28 Fame cards(Wild)
  • 6 Common Cards
  • 5 Player Powers
  • 6 Theme Cards
  • 4 Award Cards

Setup

Give each player their starting cards for their deck - These are the 1c K T,R,S,L and N cards and five of the 2c Fame cards. …



Use any of these rules to spice up your game

Cubes as rewards for advice from other players

If you are having a hard time forming a word, reveal your hand and say that you're offering a bounty in exchange for some help. Other players can now suggest words for you to use.

If you use a word that someone suggested, the player who suggested the word receives a cube from supply. Players may cash in a cube on their turn for +1c. …



Cooperative Game Mode

In this mode, the players work together to win. The goal is to buy all the Fame cards before any card gets five tokens on it. The Fame cards start in a pyramid pattern(see below).

Players can only buy cards that are uncovered. Each turn a player doesn't buy a Fame card, she must put a token on an uncovered Fame card. If any card gets 5 tokens on it, all the players lose!

For an extra challenge, have players lose if 4 tokens are on a card. Also, try different Fame card layouts for a new challenge. …



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