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Rating: 7.1 Good
Popularity:6
Difficulty:Very easy
Year:2014
Players: 2-5 players
Playing time: 30 minutes
Age:8+

Official Site: Game page on publisher's web site


Created by: Nicolas Poncin, Pierô

Published by: Blue Cocker Games, GoKids 玩樂小子, IELLO

Description:

"Squires, welcome to Medieval Academy, the place where you'll be trained to become a knight. You'll have to master the arts of Jousts and Tournaments, complete dangerous Quests, and polish your Education.

You'll also have to serve the king, and show that you have a sense of Charity and Gallantry. Only one of you will be knighted by King Arthur, so it's time to show what you're capable of". -Father Advevan Nicolus Emilius, chairman of the Medieval Academy.

In Medieval Academy, a "family+" game, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points.

To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks.

At the end of turn VI, the squire who has the most Chivalry Points wins the game and is knighted by King Arthur!

Prices:
Retail Price:$30
Amazon:$25
Ebay:$30
Expansions:
Medieval Academy: Expansion «Galanttry» and «Magic»
Awards:
Tric Trac Nominee 2014

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Components

  • 7 Double-sided Game Boards
  • 52 Learning Cards
  • 50 Wooden Discs
  • 1 Parchment (to count the turns)
  • 1 Hourglass Pawn
  • 1 Excalibur Pawn
  • Coat of Arms
  • 1 Bet Card
  • 1 Cup
  • 1 Secret Codex Card
  • 2 Scrolls
  • 1 Turn Order Card
  • Instructions

Setup

A Place the game boards at the center of the table (white-bordered face down) as shown on the picture.

B The hourglass is placed on turn I of the parchment.

C The Learning cards are shuffled.

D Sort the coats of arms and place them next to the corresponding game board. …



2 Player Game - Easy Rules

« Karadoc » Rules

It is similar to a 3 player game, the third player being a neutral player. The first player will alternate between the 2 real players.

When the neutral player has a choice, it's the first player who will make the choice for him.

Phase 2 - Draft The Learning Cards

Don't forget to alternate the draft direction, as shown on the parchment used to count the turns.

When the neutral player has to choose a card, he takes the card with the highest value. The player who gives the cards to the neutral player in the draft phase plays the draft phase for the neutral player, he places the cards chosen by the neutral player (according to the rule) face down in front of the neutral player area. …



All the game rules apply except for the modifications described below. To play with a variation, use bordered game board side, and use the specific rules for that game board, that are described below.

Jousts and Tournaments Variation

Initial Setup:

Both Jousts and Tournaments game board are used white-bordered side up, and they now are considered as a single « White Knight vs Black Knight » game board, with a White Knight track, a Black Knight track, and a Cup track.

Place the Cup at the bottom of the board, between the smallest black cup and the smallest white cup. …




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