Up to 5 Special buildings can be bought in each game. Because of the function of the "Marketplace" Standard building, 6 Special buildings are laid out for each game.
As with all the other buildings that are owned by the town, face-up Special buildings can be bought by players but they cannot be built (Similar to the Clay Mound and Black Market; an exception is the Football Stadium).
The 36 Special buildings include 6 Craftsman's buildings, 14 Economic buildings, 6 Industrial buildings, 4 Public buildings, 5 Non-buildings and a Ship. There are a total of 13 Fishermen and 9 Hammers on the cards.
Baguette Shop
(E, Value 4, Entry fee: 1 food).
The player can exchange 1 meat and 1 bread up to 4 times. For each pair of tokens, he receives 6 Francs from the Treasury.
Bakery
(E, Value 6, Entry fee: 1 food).
The player can exchange up to 6 bread for 3 Francs each. Brick Manufacturer (I, Value 8, Entry fee: 2 food, 1 Hammer): The player returns 3 brick, shows that she or he has at least 10 Francs cash, and receives 14 Francs from the Treasury.
Business Park
(N, Value 10, Cost 12, 1 Hammer).
The Business Park does not allow an action. At the end of the game, its value depends on the other buildings owned by its owner. Each Industrial building increases the value of the Business Park by 2 Francs.
Clothing Industry
(I, Value 8, Entry fee: 2 food or 1 Franc).
The player may exchange any number of pairs of 1 hide and 1 leather tokens. For each pair of tokens, she receives 7 Francs from the Treasury.
Coal Trader
(E, Value 4, Entry fee: 1 food).
The player can exchange 1 food for 1 charcoal from the supply. In addition, or instead, for two food, he can take 1 coal. The food can be added together. For example, a player could pay 2 meat with a total value of 6 food and take 3 coal. Even at the coal trader: Players can pay Francs instead of food.
Diner
(E, Value 6, Entry fee: 1 food, 1 Fisherman).
The player can exchange 1 wood, 1 smoked fish and 1 bread up to 3 times. For each set of tokens, she receives 8 Francs from the Treasury.
Farm
(E, Value 8, Entry fee: 1 Franc, 1 Fisherman).
The player receives 2 fish, 2 grain, 2 wood, 1 hide and 1 cattle from the supply.
Feedlot
(E, Value 6, Cost 8).
The Feedlot does not allow an action. In each Harvest, the owner of the Feedlot receives 2 cattle instead of 1 if he already has 2 to 6 cattle. If he has 7 or more cattle, he receives only 1 additional cattle, as usual.
Fish Market
(E, Value 4, Entry fee: 1 food, 1 Fisherman).
The player can exchange up to 7 fish for 2 Francs each. Smoked fish cannot be sold here.
Fish Restaurant
(E, Value 6, Entry fee: 1 food, 1 Fisherman): The player can exchange any number of smoked fish for 3 Francs each.
Fishpond And Wood
(N, Value 4, Entry fee: 1 food, 1 Fisherman).
The player receives 3 fish and 3 wood from the supply.
Football Stadium
(P, Value 24, Building material: 1 wood, 2 brick, 2 iron, Sort order 31).
The Football Stadium does not allow an action. Not only can the Football Stadium not be bought, it can only be built when a Building Proposals space has been emptied. The Football Stadium card is then placed on the empty space until it is built.
Forest Hut
(E, Value 4, Entry fee: 1 food, 1 Fisherman).
The player may exchange 1 wood and 1 meat up to 4 times. For each pair of tokens, he receives 5 Francs from the Treasury.
Furniture Factory
(I, Value 8, Entry fee: 2 food, 1 Hammer).
The player can exchange any number of pairs of leather and wood tokens. For each pair of tokens, she receives 6 Francs from the Treasury.
Furriery
(C, Value 6, Entry fee: 1 food).
The player can exchange any number of hides for bread. In addition or instead, she can exchange up to 2 leather for 5 Francs each.
Guildhouse
(E, Value 4, Cost 8, 1 Fisherman and 1 Hammer).
The Guildhouse does not allow an action. At the end of the game, its value depends on the other buildings owned by its owner. Each Economic building (including the Guildhouse itself) increases the value of the Guildhouse by 2 Francs.
Harbor Watch
(P, Value 6, Entry fee: 1 food).
The Player pays 1 Franc to another player of his choice. This player must take back her Person marker and place it in her supply. The player who entered the Harbor Watch then moves his Person marker to the building that his opponent has just left and pays the appropriate entry fee, if he does not own the building. Players cannot be kicked out of buildings that do not allow an action on entry. These buildings will only appear in an expansion to the base game.
Haulage Firm
(E, Value 6, Entry fee: 1 food).
The player must pay 3 Francs to the Treasury, and take the goods from two adjacent Offer spaces. He may not take Francs. Neighboring fields are cattle and grain, grain and iron, iron and clay, clay and wood, and wood and fish.
Hunting Lodge
(C, Value 6, Entry fee: 1 food, 2 Fishermen and 1 Hammer).
The player receives 2 hides and 3 meat from the Supply.
Iron Mine And Coal Seam
(N, Value 6, Entry fee: 1 food, 1 Hammer).
The player receives 2 iron and 1 coal from the supply.
Kiln
(C, Value 6, Entry fee: 1 food).
The player exchanges 1 clay and 1 energy for 3 bricks.
Labor Exchange
(P, Value 6, No entry fee, 1 Fisherman).
The player receives 1 fish from the supply for each Fisherman that she owns. In addition, she receives 1 coal for each Hammer that she owns.
Leather Industry
(I, Value 8, Entry fee: 2 food).
The player returns 3 leather, shows that he has 14 Francs in cash, and receives 16 Francs from the Treasury.
Luxury Yacht
(S, Value 20, 1 Fisherman).
As her Main action, the player enters a Wharf and pays the entry fee if required. She swaps one of her Iron ships for the Luxury Yacht for no additional cost. The exchanged Iron ship is removed from the game. The Luxury Yacht counts as an Iron ship. In contrast to an Iron ship, however, it does not travel for the Shipping Line and it does not provide any food at the end of a round. The Luxury Yacht does not allow an action.
Masons' Guild
(C, Value 8, Cost 10, 1 Hammer).
The Masons' Guild does not allow an action. Each building costs its owner 1 clay or 1 brick less. Buildings that are not built with clay or brick are not discounted.
Pâtisserie
(E, Value 6, Entry fee: 1 food).
The player can exchange 1 bread and 1 grain up to three times. For each pair of tokens, he receives 5 Francs from the Treasury.
Plant Nursery
(C, Value 6, Entry fee: 1 food, 1 Hammer).
The player receives 4 wood from the supply and 3 Francs from the Treasury.
Schnaps Distillery
(C, Value 6, Entry fee: 1 food).
The player can exchange up to 4 grain for 2 Francs each.
Smelter
(I, Value 10, Entry fee: 2 Francs).
The player receives 1 coal, 1 coke and 1 iron from the supply.
Steakhouse
(E, Value 6, Entry fee: 1 food).
The player can exchange 1 meat and 1 charcoal token up to 4 times. For each pair of tokens, she receives 6 Francs from the Treasury.
Steelworks
(I, Value 8, Entry fee: 2 food or 1 Franc, 1 Hammer).
The player pays 15 energy to exchange a maximum of 1 iron for 2 steel.
Tavern
(E, Value 4, No entry fee, 1 Fisherman).
The player can exchange 1 wood and 1 grain token up to 4 times. For each pair of tokens, she receives 3 Francs from the Treasury.
Town Square
(N, Value 6, Entry fee: 1 Franc).
For each Craftsman's building that he owns, the player can take one upgraded good from the supply. Upgraded goods are shown by the patterned border around the token. The player can only take different goods, and may not take steel, Francs or standard goods.
Wind Farm
(N, Value 8, Cost 12).
The Wind Farm does not allow an action. Whenever the owner of the Wind Farm needs to consume energy as part of a main action, he receives a discount of 3 energy. The player is not paid the difference if the building uses fewer than 3 energy (for example, the Smokehouse, Bakehouse or Brickworks).
Zoo
(P, Value 8, Entry fee: 1 Franc, 1 Fisherman).
The player receives money for live animals: one third of a Franc for each cattle and one third of a Franc for each fish. The total amount is rounded down. The player keeps the animals.
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