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Rating: 7.5 Very Good
Players: 2-5 players
Playing time: 80-180 minutes

Official Site: Feudum on Facebook

Created by: Mark K. Swanson, Justin Schultz

Published by: Crowd Games, Ludofy Creative, Maldito Games


Blimey! You and your blokes have been banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reinvent yourself and reclaim your honor. Will you farm the earth, fight as knights or finagle your own feudums?

Feudum (latin for fiefdom) is an economic medieval game of hand and resource management for 2-5 players. With many strategies at their disposal, players optimize four actions per turn in attempt to score the most victory points over five epochs.

Each player controls several medieval characters that roam the countryside tending farms, taxing towns and taking outposts in effort to rise in power.

But that's only the tip of the behemoth's horn! You will also compete to acquire coveted feudums, which increase your membership status in one of six guilds. But beware! Feudum owners must pay homage to the king through military service or face the charge of disloyalty.

Once a guild member, you will dutifully play your part in a progressive economic cycle, whereby the farmer ships goods to the merchant who equips the alchemist, who invents black powder, which arms the knight, and so on.

If you run your guilds wisely, maintain control of key locations and adapt best to changing events, you will be victorious. Unless, of course, you starve, get sidetracked by sea serpents or develop an unhealthy interest in fermented grapes. Long live the King!

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Blimey! You and your blokes have been unfairly banished and stripped of everything but a few shillings and table scraps. Undaunted, you journey to a strange land to reclaim your honor.

Under the steely gaze of her majesty, Queen Anne, you must chart your path to fame and glory. Will you farm the earth, fight as knights or finagle your own feudums?

Whatever your fate, one thing is clear: Medieval life is not a bowl of cherry tarts. Fertile land is scarce, food is dwindling, and fanciful creatures fancy you for dinner! …

1. Migrate Action

You may migrate 1 of your pawns to or from the board. If you choose to migrate a pawn onto the board, turn in a food for the journey. Now, take a pawn from your personal supply, rotating it so that 1 of its 6 characters faces up.

Finally, place it beside a location already containing 1 of your pawns or influence markers. If neither are in play, place your pawn beside 1 of the 6 pink-circled starting locations.

If you migrate a pawn from the board, return it to your personal supply without food penalty. …

Farmer's Purse

When the guild master at the Farmer Guild performs the push function, he splits any

shillings in the farmer's purse with the journeyman, keeping

the odd numbered shilling. If there is no journeyman, that portion remains in the purse for the next distribution.

I. Farmer Guild

Miss Allison

1. Trade At Guild

Any player may send all goods from one of his ruled farms to the Farmer Guild to receive 1 food or 1 shilling for every 2 goods sent. Note: Acquired food and/or shillings are taken from the haversack and/or general supply. …


(Play once anytime).

Use bow for free: +1 attack.

Turn in wood: +2 attack.

Turn in food: flying machine.

Turn in wood: ship.

Use sword for free: +1 attack.

Turn in iron: +2 attack.

Turn in wood: ship.

Turn in iron: submersible.

Turn in food: 3s.

Turn in wood & food: 7s.

Reach 3★ in 1 guild to earn 3 goods, 3s or any vessel.

Turn in iron, wood & food: 9s.

Turn in sulfur, iron, wood & food: 13s.

Reach 3 ★in 1 guild to earn 3 influence, 1 seal or 1 bead. …

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