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Rating: 7.8 Very Good
Players: 1-4 players
Playing time: 75-121 minutes

Created by: Benjamin Schwer, Dennis Lohausen

Published by: Pegasus Spiele


Good times in the tiny kingdom of Emara: During the reign of King Thedorius the Wise, wars, uprisings, and other inconveniences became a thing of the past. Thedorius always cared more for the well-being of his subjects than for power or riches.

Therefore, only the nobleman who is able to care for Emara's citizens as well as Thedorius himself did shall become Thedorius' successor and wear the Crown of Emara.

To test the skills of all aspirants, Thedorius and his counselors issue a challenge of practical use: Whoever can persuade the majority of the newly arrived citizens in the capital to support their claim shall become the future king of Emara.

To achieve this, players have to cater to the citizens' needs and - most importantly - offer proper housing for everyone. This means that promoting the building activities in town will be one of the major tasks of the candidates.

Crown of Emara skillfully combines card actions with worker movement actions, allowing players to plan their turns carefully during their downtime. The two counselors available to every player move in two separate roundabouts, requiring players to optimize every move.

Additionally, two scoring tracks lead to a multidimensional playstyle as only the lower score counts towards victory and thus both tracks have to be advanced equally.

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Crown of Emara: Promo Cards

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  • 1 Scoring Track
  • 4 "Countryside" Locations
  • 4 "Town" Locations
  • 1 Game Board "Nobility"
  • 4 Player Boards
  • 16 Books
  • 12 Signet Rings
  • 12 Gold Coins
  • 12 Breads
  • 12 Favor Tokens
  • 4 Donation Markers
  • 1 Statue
  • 36 Action Cards
  • 20 Nobility Cards
  • 14 Event Cards
  • 22 Advisor Cards
  • 4 Turn Overviews
  • Resources
  • 16 Craftsmen
  • 8 Councilors
  • 4 Citizens
  • 4 Buildings


1 The Countryside: Randomly combine the 4 Countryside Locations (Forest, Grainfield, Quarry, Weaving Mill)

2 Place the 4 kinds of resources on the corresponding locations (Wood, Grain, Stone, Cloth). Place the Breads on the Grainfield. …


You may Recruit 1 Advisor on your turn by paying the costs as a Bonus Action.

Advisors stay with you until the end of the game.

You receive Citizen Points as indicated on the card, immediately after Recruiting. Many Advisors grant special abilities: immediately and one-time, 1x per turn, or permanently. Using the Advisor's abilities is always optional.

Type A Advisors (placed on the board during setup):

The numbers in brackets indicate the Citizen Points that you receive once, immediately after Recruiting. …

In Solo Mode you play against Victoria, a virtual player. She does not collect Building Points, only Citizen Points. 2 variants are available for the Solo Mode.

Indiviual Games: Beat the Highscore

In this variant you try to score as many points as possible.

You can set the difficulty by changing the starting position of your Building. We recommend starting between 15 (difficult) and 40 (easy). Note your highscore for each difficulty, separately.

While Victoria participates in the game, her score is irrelevant for your highscore. She serves only to compete for Nobility Cards and the Construction Site (see below). …

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