Rating: 8.1 Very Good
Popularity:12
Difficulty:Easy
Year:2011
Players: 2-5 players
Playing time: 90 minutes
Age:10+

Created by: Andrew Parks, Alex Figini, Chechu Nieto, Jim Parks, Maciej Rebisz, Sergey Rumyantsev

Published by: Stronghold Games

Description:

The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning.

Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations.

But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly.

The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics.

They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves.

The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy.

Prices:
Retail Price:$40
Amazon:$15
Ebay:$61
Expansions:
Core Worlds: Dice Tower Season 11 Kickstarter Promo
Core Worlds: Galactic Orders
Core Worlds: Galactic Orders Promo Pack
Core Worlds: Revolution
Core Worlds: The Stronghold
Awards:
Golden Geek Best Card Game Nominee 2012

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The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning.

The barbaric kingdoms that lie beyond the galactic frontier are now amassing their strengths, choosing this pivotal moment to strike at the heart of the fading republic. They seek to establish new empires built upon the ashes of decaying civilizations.

But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. …



What follows is a description of the different components used in Core Worlds.

Sector Cards

The five Sector Cards are used to mark the position of each Galactic Deck on the table (see right).

Each Galactic Deck represents a different Galactic Sector, ranging from the Barbaric Worlds at the edge of the galaxy (Sector 1) to the Core Worlds at the galaxy's center (Sector 5).

Round Marker

As the game progresses, a Round Marker moves forward along the Sector Cards, carrying the players' interests deeper into the galaxy. Each Sector consists of two Rounds. …



Experienced players looking to diversify their decks right at the start of the game should introduce the "Sector 0" pregame draft cards during set-up. Here is how they work:

  1. At the end of the set-up process on page 8, each player permanently removes one "Galactic Grunts" and one "Snub Fighter" from his Starting Deck. Place these cards back in the box.

  2. Shuffle the 12 cards marked with a Sector Number of "0" and deal a set number of them face up in the Central Zone within view of all the players. The number to deal out is indicated below: …




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