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Rating: 6.1 Fair
Players: 1-4 players
Playing time: 70-26 minutes

Official Site: Official KOSMOS homepage of the game

Created by: Rustan Håkansson, Fiore GmbH

Published by: KOSMOS

Alternate Names: Cities: Skylines – Das Brettspiel


Cities: Skylines - The Board Game is a co-operative game based on the popular computer game of the same name by Paradox Interactive.

Gameplay starts with four land boards being visible, the exact number varying depending on the scenario. The goal is to finish a number of milestones and to make the inhabitants of your city happy.

At the start of each milestone, one additional board is bought, flipped over from its nature side to its developed side. Players have personal cards that show what they can build, and ideally they discuss and plan with the other players how to best develop the city.

The cards show what effects the building will have on the city, for example increasing the need for garbage collection, decreasing crime, or giving a bonus if placed next to a park.

Cardboard tiles represent residential, commercial, industrial, and other buildings, and they have varied base shapes that are placed on the developed boards on the grid.

When the players have developed the city to the next milestone, they choose which new board to buy to expand the city, score their current happiness, and start a new milestone. When the last milestone is finished, the game ends, then the total happiness score is summed.

There is only one city treasury, and all players add to it when they make money for the city and take money from it for building a hospital or buying a new board.

Making sure you have enough money is an important aspect of the game for if you run out of money, you go bankrupt and lose.

A series of scenarios teach the game in steps, with each new step introducing new parts of the game. Each step is easily varied, such as, for example, switching out which unique buildings are used during a playing session.

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You have a big job ahead of you. Together, you want to build a new, thriving city where people are happy. To do that, you have a number of milestones to complete.

Each milestone represents a period of construction for your city. You will have to finish each milestone before beginning the next. Once you have completed them all, the game ends. The quality and skill of your cooperative efforts will be reflected in the happiness of your residents. …

  • Start with a game board piece with low development costs. That way, you will have more money available for your service and utility buildings.

  • Use the opportunity to exchange construction cards. That will let you save cards for later that can't help you at the moment.

  • Try to construct utility buildings at the edge, where they won't bother anyone. You can also try building them in still-empty districts, thereby gaining the prerequisite for ending a Milestone.

  • In the "Stage I" cards, you will find the simple, inexpensive service buildings that have benefits that you can use right away. Of course, you will have to be sure to build the zones directly adjacent to each other. Therefore, build them in such a way that you can add adjacent zones on many sides. Keep in mind that they can also be used for an adjacent game board piece once you play the next Milestone. …

All of the introductory game rules apply. On top of them, however, there are other rules and game materials that come into play as well.

The scenarios are built on top of one another. All of the rules of scenario 1 also apply to scenario 2. And in scenario 3, the rules from scenarios 1 and 2 also apply, and so on.

That's why it's best to play the scenarios in the specified sequence. That way, you will gradually get to know all the rules. At the beginning of each scenario, you will set up the depicted game board pieces. Unlike in the introductory game, you will always begin with a starting capital of ten money tokens. …

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