Each fleet's special power is optional. However, if you don't use it, it is lost (it cannot be saved for future turns).
Take a bamboo boat (green) from the reserve.
This fleet has no special effect, but you are guaranteed to play fi rst on the next round.
Take a wood boat (brow n) from the reserve.
You can choose a building from the Building Row and reserve it for later. Place the tile face up next to your player mat. Now only you can construct this building. A penalty of 1 PP will be applied if you don't build it by the end of the game.
Take a stone boat (black) from the reserve.
Look at the 3 first buildings in the building deck. You may either place each of them back on the deck or below it, or both, in the order of your choice.
Take a clay boat (red) from the reserve.
You can slide a boat from one spot to an adjacent empty spot.
Take a gold boat (yellow) from the reserve.
You may place a Sacred Ground Token on any empty region of the board. As long as the Sacred Ground Token is there, no one can build on that region.
Take a wood boat (brown) and a bamboo boat (green) from the reserve.
You may switch 2 Culture Tokens anywhere on the board.
Take a stone boat (black) and a bamboo boat (green) from the reserve.
You may remove up to 2 boats from the board and place them back in the reserve.
Take a clay boat (red) and a bamboo boat (green) from the reserve.
You may switch 2 boats anywhere on the board.
Take a stone boat (black) and a wood boat (brown) from the reserve.
You can build with 1 less boat than needed (your choice) during this turn.
Take a clay boat (red) and a wood boat (brown) from the reserve, plus an extra boat of your choice
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