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Rating: 8.5 Excellent
Players: 1-5 players
Playing time: 60-218 minutes

Official Site: Villagers - Game Community

Created by: Haakon Gaarder, Haakon Gaarder

Published by: Sinister Fish Games, Gigamic

Alternate Names: Compagnons


You are the founder of a new village during the middle ages, in the years after a great plague.

The loss of so many people has created big problems for the survivors. Many of the people the villagers used to depend on for essential things like food, shelter and clothes are gone.

Craftsmen find themselves without suppliers of raw materials, traders have lost their customers and many have lost their farms and workshops as they escaped the plague.

The roads are full of refugees seeking a new beginning. They come to you, hoping to settle down on your land and make a living. Your grain farm is the ideal starting point for a village, reliably providing food for many people. You must choose wisely who you allow to settle with you, as your food and resources are limited.

The people on the road have valuable and unique skills, but they all in turn rely on other people with very specific crafts to be able to work. Raw materials, tools and services must be provided by other people from the road.

If you manage to find people that can work together to make a profit, while increasing your food surplus and capacity for building new houses, your village will be prosperous.

The game comes with a solo mode where a lone village strives to prosper in spite of the dreaded Countess and her evil machinations.

Retail Price:$0
Villagers: Kickstarter Expansion Pack

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  • 5 Village Square cards
  • 5 Player Aid Cards
  • 5 Founders
  • 6 Starting Road Villagers
  • 30 Basic Villagers: Lumberjacks, Miners and Hayers
  • 94 Other villagers
  • 2 Market Cards
  • First Player Card and End of Draft Phase Card
  • 150 Coins
  • 24 Event Cards
  • Countess Card and Jester Card
  • Instructions


1 Find the 6 Starting Road Villagers marked with and place them face-up in a line in the center of the table. This is the Rood.

2 Find the 10 Hayers, 10 Lumberjacks and 10 Miners and place them face-up in separate stacks.

3 Give each player a Founders card and place it with the 2 Gold side facing up. The Founders card forms the start of each Village. …

The Countess is the last living relative of the oppressive Royal Family that used to rule the land. Using her vast fortune and army of soldiers she seeks to restore the nobility to their former glory days, with herself as Queen.

She will use everything in her arsenal to stop the local villagers from organizing on their own. What she lacks in goodwill from the people and economic skills she makes up for with bribery, dirty tricks and violence.

The Solo Mode is a way of playing Villagers with just one player. It uses two decks of events and some simple rules changes to simulate playing against an evil Countess. …

  • Apprentice: The Apprentice can swap places with any villager in any Village that is covered by another card in its Production Chain. He can be used in other player's Villages, or in your own. T

    he card he swaps places with must then be placed in your Village immediately, following the normal rules for placing Villagers. Using the Apprentice only uses up one build action, not two.

    Though the Apprentice cannot be used to steal another player's Founders (as stated in the rules for Special Villagers), he can be used on your own Founders, if they have at least one card placed on top of them. If you do you can choose which side of them you place face-up. …

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