First Player: This action gives no bonus, but will let you take the first turn next round (because it is the topmost action in the village).
Promote: Move 1 body piece in YOUR COLOR to the front of its current ship (closest to the bow piece). This will give you theadvantage in case of a tie, when determining who controls a ship.
Jump YOUR Ship: Move a body piece of YOUR COLOR from one ship to another, placing it in the back of its new ship (farthest from the bow piece).
Bet: Place one of your gambling tokens facedown in front of a ship in the harbor, on top of the color that you think will have first control of that ship when it sets sail.
Add 1: Draw the top supply token from the stack next to this action, and place it faceup on the bow piece of the ship of your choice (as long as it has yet to set sail).
Marketplace: Increase the value of one type of supply, by advancing its market value token one space forward in the marketplace. The value of supplies can never be reduced, and the maximum value can never exceed 4.
Jump ANY Ship: Move a body piece of ANY COLOR from one ship to another, placing it in the back of its new ship (farthest from the bow piece).
Bet/Move a Bet: You can either bet (see "Bet" action) OR move an existing bet to a new circle on the harbor (in front of the same ship or a different one).
Draw 3, Add 1: Draw the top 3 supply tokens from the stack next to this building then choose 1 token and place it faceup on the bow piece of the ship of your choice. The remaining supply tokens are placed back on the bottom of the stack.
Set Sail: Take a stern piece from next to the floatl and place it in front of yourself. You will choose which ship sets sail at the end of the round (see SETTING SAIL).
Note: If no one takes the set sail action, then no ship will set sail this round.
Swap Ships: Exchange ANY two body pieces of your choice (regardless of color) between two different ships.
Continue Reading