(Frequency of card in parentheses)


Green Thumb Cards

Chemical Spray (2)

Play this card to rid your patch of varmints, hornworms and weeds.

Works on multiple attacks at once. Side Effect: You may not harvest during the turn you played the card.



Hoe (4)

Play this card to remove any weeds from your tomato patch.



Hot Pepper Spray (1)

Play this card to rid your patch of varmints and hornworms. Works on multiple attacks at once.



Soapy Water (1)

Play this card to rid your patch of Hungry Hornworms.





Fence Cards (6)

These cards protect your stockpile from Dang Varmints. Place them near your stockpile, where they stay until the end of the game. Each Fence card reduces varmint attack damage by 3 points. Full set of 4 cards provides complete safety from Varmint Attacks.





Thumbs Down Cards

Hungry Hornworms (6)

Play this card face up in front of an opponent. As long as the card is in front of you, you must roll 1 die every turn and subtract that number from your harvest.

Stays in play until defended with Chemical Spray, Hot Pepper Spray, Soapy Water, or instantly with the Farmer and You Say Tomato, I Say Tomahto.


Remote Control Mole (2)

Play this card to look at an opponent's hand and steal one card.



Troublesome Weeds (6)

Play this card face up in front of an opponent. As long as the card is in front of you, you may only roll 1 die for the harvest part of your turn.

Stays in play until defended with Chemical Spray or Hoe, or instantly with the Farmer and You Say Tomato, I Say Tomahto.


Dang Varmints (6)

Play this card face up in front of an opponent's stockpile. As long as the card is in front of you, you must roll 2 dice every turn and lose that number from your stockpile. (No effect if your stockpile is empty).

Stays in play until defended with Chemical Spray or Hot Pepper Spray, as well as instantly with the Farmer and You Say Tomato, I Say Tomahto. Each Fence card reduces varmint attack damage by 3 points.


Attack Of The Zombie Tomato! (1)

Play this card to force an opponent to discard all tomatoes currently in their basket, as well as all cards in their hand.


Kick The Basket (1)

Play this card to make an opponent lose all the tomatoes currently in their basket.


Catchup (1)

Play this card on the player who has the most stockpiled tomatoes. (Everyone should count if it looks close). Roll 2 dice and steal that many tomatoes from their winnings to yours.


Hey, Look! It's A Flying Hippo! (2)

Play this card to swap an opponent's basket for yours.


Splat! (1)

Play this car d to skip an opponent's next turn.




Star Cards

The Farmer (1)

Play this card at any time to defend your tomato patch from all current attacks, except the Tomato Zombie.



You Say Tomato, I Say Tomahto (2)

Play this card instantly (out of turn) to reverse a single attack back on the opponent who played it.



Hot Tomatoes! (2)

Play this card instantly during an opponent's turn to steal their harvest.




Blue Ribbon Cards

Bumper Crop (2)

Play this card during your turn to double your current harvest.



Pronto Pick Up (2)

Play this card to stockpile the tomatoes in your basket - no minimum needed.



Compost Dive (2)

Play this card at any time during your turn to rummage through the Compost Pile and take any one card into your hand.



Magical Watering Can (3)

Play this card during your turn to roll an extra 1 die for your current harvest.




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