Stratego variant with a WWII Naval theme. All spaces are sea spaces, except for 2 islands in the center of the board. There are 40 new pieces.
There are 2 ways to win:
- Destroy all of your opponent's Carriers.
- Have one of your Transports reach your opponents back row.
All units except mines move 1 or 2 spaces. There are no scouts.
Mines are equivalent to bombs.
High Rank destroys low rank.
For example: Battleships = 7 defeat Cruisers = 6.
Every turn in addition to your normal move you may make one Air Mission.
Missions
There are 2 types of missions: Reconnaissance & Bomber missions.
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For a Reconnaissance mission choose an enemy unit and roll one six sided die: 1D6Result:
1-3:Unit Identity revealed if it is not a sub or a mine.
4-5:No sightings.
6: Reconnaissance Plane shot down by AA guns/fighters.
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For a Bomber mission choose an enemy unit and roll one six sided die:
1D6Result:
1-3: Target unit (not sub or mine) destroyed by bombs/torpedoes.
4-5: Bomber misses.
5-6: Bomber shot down by AA guns /fighters.
Each player has 4 Reconnaissance Planes and 4 Bombers.
If all planes of 1 type are shot down, no more missions of that type are possible.
Unit Name | # | Rank | Notes |
---|---|---|---|
Mines | 6 | - | Same as Bombs |
Transport | 4 | 1 | |
PT Boat | 4 | 3 | Defeats all units except mines when attacking |
Mine Sweeper | 2 | 2 | Automatically defeat Mines |
Destroyer | 8 | 5 | Automatically defeat Subs |
Cruiser | 4 | 6 | |
Battleship | 4 | 7 | |
Carrier | 4 | 4 | |
Submarine | 4 | - | Defeats all units except mines & destroyers |
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