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Rating: 8.6 Excellent
Players: 2-2 players
Playing time: 10-45 minutes

Official Site: FFG Home for Star Wars Destiny

Created by: Corey Konieczka, Lukas Litzsinger

Published by: Fantasy Flight Games


Star Wars: Destiny is a collectible dice and card game of battles between iconic heroes and villains that encompasses characters, locations, and themes from the entire Star Wars saga.

In Star Wars: Destiny, two players engage in a fast-paced duel, each striving to eliminate the other's characters first. The game's innovative mechanisms combine dice-driven combat with faction-driven hand management. Straightforward rules make the game easy to learn, but also enable deep strategic thinking and clever deck-building.

Players can create decks that include characters from every faction and any era, as long as heroes and villains are on opposite sides of the fight. For example, Padmé Amidala might fight alongside Rey and Finn, taking on Jabba the Hutt, Kylo Ren, and Jango Fett.

Each round, you use your characters' abilities, an assortment of dice, and a carefully constructed thirty-card deck filled with events, upgrades, and supports. You and your opponent alternate actions: activating your dice, playing cards from your hand, attacking your foes, and claiming the battlefield. You need to prove your skills and defeat your opponent's characters to claim your destiny!

At launch in November 2016, Star Wars: Destiny consists of two starter sets - Rey and Kylo Ren, each with nine dice and 24 cards - and the Awakenings booster packs, each containing one die and five cards.

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In Star Wars: Destiny, you and your opponent take control of your favorite Star Wars characters and battle each other for the fate of the galaxy.

During the game, characters use lightsabers, blasters, and more in the form of dice. These powerful heroes and villains fight until only one team is left standing.


Each player brings their own deck to the game. This starter set includes one deck that should be played against another starter. Both you and your opponent follow these steps to set up the game: …


When a character is dealt damage, place that much damage on the character. When a character has damage on it equal to its health, it is immediately defeated.

  • Unblockable damage cannot be blocked by shields or card effects. Any shields on a character who is dealt unblockable damage remain on that character; the shields are ignored for the purposes of dealing the unblockable damage.

  • Unless specified, damage is neither ranged or melee. "That damage" is short for "that amount of damage". …

All cards may have the following components: affiliation, color, type, title, ability, uniqueness, flavor, identification, rarity, and dice reference.

  • Affiliation

    There are three different affiliations: hero, villain, and neutral. The affiliation of each card is written on the bottom of the card.

  • Colors

    Each card is associated with a specific color and is written on the bottom of the card.

    • Red is Command, and represents military and logistical endeavors and characters.

    • Blue is Force, and represents characters trained in using the Force and their varied abilities. …

An ability is the special game text that a card contributes to the game. There are five types of abilities: action abilities, claim abilities, ongoing abilities, special abilities, and triggered abilities. There are also keywords, which are shorthands for abilities that appear on multiple cards. Cards can have more than one ability; each ability is its own paragraph on the card.

Example: Finn ( 45) has two different abilities.

An ability becomes usable as soon as its card enters play, and remains usable as long as that card is in play. An ability from an event is resolved when that event is played. …

In addition to playing against one opponent, players can choose to play against more than one opponent in a multiplayer game. There is one official format: free-for-all.


More than two players can participate in a free-for-all game, though 3-4 is the recommended number. Players should follow all of the normal rules of the game, with the following exceptions and additions.


To set up the game, follow these steps in order:

  1. Randomly seat the players at the table.

  2. All players roll off for the battlefield. The player with the highest value wins the roll off, and chooses a battlefield to use for the game. …

Below are definitions and explanations of important terms that players should know. These are listed in alphabetical order.

Character Die

A character die is a die that matches a character. Upgrade dice are not character dice, even though characters also use them when they activate.


Something that is cheapest has the lowest cost. Any effect modifying the cost should be taken into account.


If an ability uses "choose" and "either", the player using the ability may choose either option, even if the chosen one will have no effect. Once the player has made their choice, they have to resolve as much of it as possible. …

Here are a few common questions that a player might have while playing.

Q: Can I play with my friend if we are both using villain (or hero) decks?

A: Yes. You can play against anyone, regardless of what affiliation their deck is. You could even use the same characters they are using!

Q: When one of my characters is about to take damage, do I have to use their shields?

A: Yes, if able.

Q: If I play an upgrade on an exhausted character, can I immediately roll its die into my pool?

A: No. You must wait until the character readies again to roll the new die into your pool, along with the rest of the character's dice. …

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