Explorer: A type of Invader. Does 1 Damage, has 1 Health.
Town: A type of Invader. Does 2 Damage, has 2 Health. 1 Fear when destroyed.
City: A type of Invader. Does 3 Damage, has 3 Health. 2 Fear when destroyed.
Dahan: A clan/village of local islanders. Does 2 Damage, has 2 Health.
Blight: Environmental/spiritual harm to the Island.
Fear: Fright done to Invaders. Advances Fear Markers, earning Fear Cards.
Presence: A Spirit s Presence disk where they live in the land.
Sacred Site: A land where a Spirit has 2 or more Presence.
Fast Power: Resolve its effects before the Invader Phase.
Slow Power: Resolve its effects after the Invader Phase.
Target
ANY Target is any one land.
Target is a land touching an Ocean.
Target is a land not touching an Ocean.
Target is a land with Invaders.
Target is a land without Invaders.
Target is a Mountain or Wetland.
Target is any Spirit.
Target is a Spirit other than yourself.
Target is a land with Dahan.
Target is a land with Blight.
Target is a land without Blight.
Range
A land with your Presence.
Range 1 from a Mountain with your Presence.
Range 2 from a land with your Sacred Site.
Increases Range by 3 lands.
Presence Track
Energy: Each Spirit Phase, gain Energy equal to the highest uncovered number.
Card Plays: Each Spirit Phase, play no more than the highest uncovered number.
Reclaim One: Each Spirit Phase, you may return one Power Card from discard to hand.
Bonus Element: Gained so long as it is uncovered.
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