Explorer: A type of Invader. Does 1 Damage, has 1 Health.


Town: A type of Invader. Does 2 Damage, has 2 Health. 1 Fear when destroyed.


City: A type of Invader. Does 3 Damage, has 3 Health. 2 Fear when destroyed.


Dahan: A clan/village of local islanders. Does 2 Damage, has 2 Health.


Blight: Environmental/spiritual harm to the Island.


Fear: Fright done to Invaders. Advances Fear Markers, earning Fear Cards.


Presence: A Spirit s Presence disk where they live in the land.


Sacred Site: A land where a Spirit has 2 or more Presence.


Fast Power: Resolve its effects before the Invader Phase.


Slow Power: Resolve its effects after the Invader Phase.



Target

ANY Target is any one land.


Target is a land touching an Ocean.


Target is a land not touching an Ocean.


Target is a land with Invaders.


Target is a land without Invaders.


Target is a Mountain or Wetland.


Target is any Spirit.


Target is a Spirit other than yourself.


Target is a land with Dahan.


Target is a land with Blight.


Target is a land without Blight.



Range

A land with your Presence.


Range 1 from a Mountain with your Presence.


Range 2 from a land with your Sacred Site.


Increases Range by 3 lands.



Presence Track

Energy: Each Spirit Phase, gain Energy equal to the highest uncovered number.


Card Plays: Each Spirit Phase, play no more than the highest uncovered number.


Reclaim One: Each Spirit Phase, you may return one Power Card from discard to hand.


Bonus Element: Gained so long as it is uncovered.



Continue Reading