Rating: 6.4 Fair
Popularity:19
Difficulty:Easy
Year:2016
Players: 1-4 players
Playing time: 60 minutes
Age:10+

Official Site: Roll Player product homepage at Thunderworks Games


Created by: Keith Matejka, John Ariosa, Luis Francisco

Published by: Thunderworks Games, Ediciones Primigenio

Description:

Summary
Mighty heroes don't just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches.

In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character's attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero's traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!

Overview of Gameplay
A game round is divided into 4 phases. The Roll Phase, the Dice Phase, the Market Phase and the Cleanup Phase.

ROLL PHASE - The Start Player draws dice out of a bag, rolls them, and places them in numerical order on Initiative cards in the center of the table.
DICE PHASE - Players take turns selecting an Initiative card, placing their die on their Character Sheet and taking Attribute Actions associated with the Attribute the die was placed in.
MARKET PHASE - Players purchase cards from the market that represent Traits, Skills, Weapons, and Armor.
CLEAN UP PHASE - Return unselected dice to the bag. Return Initiative cards to the center of the table. Refresh 1 Skill card. Pass the Dice Bag to the player on the left.

The game ends at the completion of the round in which all players have filled all Attribute Rows on their Character Sheets.
Players then calculate their Final Scores to determine the winner!

Prices:
Retail Price:$0
Expansions:
Roll Player: Frogkin Promo Punchboard

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Mighty heroes don't just appear out of thin air - they must be created! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, ready to take on the opposition in the quest for glory and riches.

In Roll Player, you compete with your opponents to create the greatest fantasy adventurer who has ever lived, preparing to embark on an epic quest. Roll and draft dice to build up your character's attributes. Buy weapons and armor to outfit your hero. Train to gain skills and to discover your hero's traits, in order to prepare them for their journey. …



Player Aid Cards

Each player receives a Player Aid card that includes a summary of the sequence of play on the front.

The back is used for scoring Reputation Stars at the end of the game.

Class Cards

Each player receives one Class card, defining their character 's adventuring profession. The Class card has two options for the player to choose from, one on each side. Each Class has its own unique Attribute Goals and Class- specific special ability. …



General: If there is ever a discrepancy between a card and the rulebook, follow the rules on the card.

Attuned (Druid Class Ability): The player may return any card from the Market discard pile to the Market. They do not replace cards; they add to them. For example, in a four player game, the player may add a sixth card to the Market from the Market discard pile before the Market Phase begins.

Charming (Bard Class Ability): Both buys are made during the player 's turn in the Market Phase. If a Charisma token is used, it only applies to one buy. Charming cannot be used to discard cards from the Market to gain Gold. …




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