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Rating: 6.8 Good
Players: 2-4 players
Playing time: 45 minutes

Created by: Nicolas Oury, Arnaud Demaegd

Published by: HUCH! & friends,, Rio Grande Games


1899. For more than a century, the European public has been fascinated by Egyptology and the discoveries of Denon, Champollion, Petrie and others. Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures.

Mykerinos. Embody archaeologists seeking relics from ancient Egypt for powerful benefactors. Will you be convincing at the museum's final exhibition?

The game takes place over four rounds. The game board is composed of four (or six in the last round) areas of two cards. These cards have 6 squares, possibly occupied by an obstacle (pyramid), and belonging to one of five benefactors (with their own color and symbol): Sir Brown, Lady Violet, Miss Blackmore, Lord Lemon and Colonel Tangerine.

Each player has their own personal pool of archaeologists that can be used to:

  • Start an excavation (requiring one archaeologist)

  • Expand an excavation (requiring two archaeologists in addition to one archaeologist already on the board)

  • Play a benefactor previously earned

  • Pass

Benefactors give special benefits like moving over an obstacle or retrieving archaeologists faster, etc ...

Once all players have passed, we resolve the board according to area control. The player in the first position can either take a card available or go to the museum. Other players can then do the same. Ties are resolved according to player order.

Going to the Museum adds value for a colour at endgame to the cards collected (x2, x3 or x5).

At the end of the 4th round, the final exhibition is resolved and the winning player will be whoever collected the most prestige between:

  • Points on the cards collected during game

  • Points by colour benefactors (according to position in the museum)

  • Bonus points for sets of cards (1 in every colour of benefactors).

Retail Price:$21
Mykerinos: The Nile
Ystari Box
Golden Geek Best Gamer's Board Game Nominee 2007
Tric Trac Nominee 2006
International Gamers Awards - General Strategy; Multi-player Nominee 2006
Golden Geek Best Gamer's Board Game Nominee 2006

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1899. For more than a century, the European public has been fascinated by Egyptology, and the discoveries of Denon, Champoilion, Petrie and others.

Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures.


  • 1 game board
  • 36 'terrain / patron' cards
  • 100 'archaeologist' cubes (25 for each color: blue, red, green and white)
  • 19 marker disks for the players (including 1 "first player" marker and 6 "+50" score markers)
  • 5 'patron' markers (1 orange, 1 black, 1 brown, 1 yellow, 1 purple)
  • Rulebook

Object of the Game

The players embody archaeologists working for pa- trons. They excavate the land of Egypt to find pre- cious artifacts, which will adorn the most prestigious rooms of the Museum. …

  • Manage your stock of cubes wisely

    Cubes that are left unused by the end of a season can be used in the next season.

    Thus, a player who saves up more cubes than their opponents will have more at their disposal for the next season, which will especially be useful for the fourth season, when the game region is larger.

  • Do not fight uselessly

    Remember the first two players of each area are sure to earn something (either a parcel of a place in the Museum). Its is therefore useless to accumulate cubes in an area where you are only threatened by one opponent, or to try and beat an opponent at all cost when both parcels are interesting. …

The rules of the 3-player game still apply, but a neutral player is played collectively by both players. This neutral player does not score points; however, players will be able to use it to block their opponent.

At the beginning of each season (Phase 1), each player takes 11 of their own cubes and 4 cubes of a same neutral color. Choose a passing disk the same color for the neutral player and place it on space 2 of the passing scale.

As a consequence, during the game, the first player who will pass will always win the draws opposing them to the other player and the neutral player, whereas the player who will not pass first, being ranked third on the scale, will always lose the draws. …

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