Rating: 7.7 Very Good
Popularity:72
Difficulty:Easy
Year:2012
Players: 2-5 players
Playing time: 60-120 minutes
Age:12+

Official Site: Game page (English) - Wizards of the Coast


Created by: Peter Lee, Rodney Thompson, Eric Belisle, Steven Belledin, Zoltan Boros, Noah Bradley, Eric Deschamps, Wayne England, Tony Foti, Todd Harris, Ralph Horsley, Tyler Jacobson

Published by: Wizards of the Coast

Description:

Lords of Waterdeep is a euro-style city building board game where players take the role of secret rulers of the city Waterdeep.

Through agents, players recruit adventurers to complete 5 diferrent types of Quests (commerce, warfare, piety, arcana, and skullduggery) to earn rewards and advance their agendas. The Lords of Waterdeep all have the safety of their city at heart, but each one is also laying his or her own plans. Through backdoor dealings, mercenaries, and plain old bribery, can gain more influence over the city.

Victory points are gained through completing quests, constructing buildings, playing intrigue cards or having other players use your buildings. The player who have collected the most victory points after 8 rounds is the winner.

Prices:
Retail Price:$38
Amazon:$27
Ebay:$40
Expansions:
Lords of Waterdeep: Inevitable Betrayal Promo Card
Lords of Waterdeep: Rapid Expansion Promo Card
Lords of Waterdeep: Scoundrels of Skullport
Awards:
Origins Awards Best Board Game Winner 2013
Origins Awards Best Board Game Nominee 2013
Meeples' Choice Nominee 2012
Guldbrikken Special Jury Prize Winner 2012
More (6)


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Game Components

  • Game board
  • Rulebook
  • Storage tray
  • 5 player mats
  • 100 Adventurer cubes
  • 33 wooden pieces
  • 121 cards
  • 170 die-cut pieces

Setup

Each player chooses a color, takes a matching player mat, and places a number of agents of that color on the Agent Pool area of his player mat.

Number of PlayersAgents per Player
24
33
42
52

Each player places one more agent of his color near the round 5 space of the rounds track, and places the round score marker of his color on the 0 space of the scoring track. Place 3 victory point (VP) tokens on each space of the rounds track. Each player also takes the building control markers of his color. …



These Buildings are always available to assign Agents to (as long as they have unoccupied action spaces).

Aurora's Realms Shop

Aurora's Realms Shops acquire goods from every corner of Faerûn. This branch is just one of six in the city.

Location: Trades Ward

Action: Take 4 Gold ( ) from the supply and place it in your Tavern.


Blackstaff Tower

Blackstaff Tower is home to the archmage Khelben Blackstaff and his apprentices.

Location: Castle Ward

Action: Take 1 Wizard ( ) from the supply and place it in your Tavern. …



Here's a short list of words and phrases that have special meanings in the Lords of Waterdeep game.

action space: Each Building has one or more action spaces to which players assign their Agents. When you assign an Agent to an action space, you immediately take the specified action.

active Quest: All face-up Quests in front of a player that the player has not yet completed are active Quests.

adventurer: You complete Quests by taking the required Adventurers from your Tavern. There are four kinds of Adventurers, represented by wooden cubes: Clerics, Fighters, Rogues, and Wizards. …



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