Rating: 8.1 Very Good
Popularity:18
Difficulty:Medium
Year:2006
Players: 2-6 players
Playing time: 120-180 minutes
Age:13+

Created by: Mac Gerdts, Matthias Catrein

Published by: eggertspiele, PD-Verlag, Rio Grande Games

Description:

Europe in the age of imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia.

The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again!

Each player represents an international investor. Only he who succeeds in increasing his capital and gaining influence in the most powerful European nations will win the imperial competition.

Imperial is a varied strategy game without the luck of dice or cards. Two to six players, from about twelve years and up, take on the role of imperial investors. The duration of the game is about two to three hours.

Prices:
Retail Price:$89
Amazon:$59
Ebay:$120
Awards:
JoTa Best Wargame Nominee 2008
JoTa Best Heavy Board Game Nominee 2008
Tric Trac Nominee 2007
Spiel des Jahres Recommended 2007
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Europe in the age of imperialism. International investors try to achieve the greatest influence in Europe. With their bonds, they control the politics of the six imperial nations: Austria-Hungary, Italy, France, Great Britain, the German Empire, and Russia.

The nations erect factories, build fleets, and deploy armies. The investors watch as their nations expand, wage wars, levy taxes, and collect the proceeds. Since the European nations are under the shifting influence of different investors, new strategic alliances and conflicts arise between them again and again! …



Don't forget the power points

Only when a nation builds factories, places flags, and in the end plays "taxation", can it advance with its power points. It may not be possible to avoid conflicts with other nations, but nations who set up troops and wage war all the time, will not be successful in collecting many power points.

Be careful when concentrating on one nation

It may be tempting to grant bonds exclusively to the nation in which the player has control, in order to stabilize the government and to enable the nation to build factories and pay interest. …



Can factories also be destroyed by fleets?

Fleets cannot destroy a factory since they are not allowed to return from a sea region to a land region.

When can nations use their military units to fight?

There are two possibilities:

  1. Nations that have chosen the rondel space "Maneuver" are allowed to fight against foreign armies and/or fleets anytime.

  2. Inactive nations are allowed to fight against any foreign army or fleet that has just moved into a region in which the inactive nation has military units. This also applies if a "friendly" army moves into a home province or if an army changes its status from "friendly" to "hostile". …



Imperial what's in the box with biffta


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