For game balance it is important to follow the noted card distribution:
I. +Card/+Action
(Select 2 - it is not suggested that you have 2 villages in play)
- [Dominion] Laboratory, Cellar, Village, Spy or Market
- [Intrigue] Wishing Well, Shanty Town, Mining Village, Scout or Pawn
- [Seaside] Warehouse, Treasury, Pearl Diver, Haven, Bazaar or Caravan
- [Prosperity] City, Grand Market, Worker's Village or Peddler
- [Hinterlands] Cartographer, Scheme, Oasis, Border Village, Inn or Highway
- [Dark Ages] Sage, Wandering Minstrel, Vagrant, Ironmonger, Bandit Camp, Mystic or Fortress
- [Cornucopia] Tournament, Menagerie, Hamlet or Hunting Party
- [Guilds] Advisor, Baker, Herald or Plaza
- [Promo] Walled Village
II. + Coin
(Select 2)
- [Dominion] Chancellor or Festival
- [Intrigue] Coppersmith or Conspirator
- [Seaside] Treasure Map, Embargo, Merchant Ship, Cutpurse or Navigator
- [Prosperity] Bank, Quarry, Monument, Royal Seal, Hoard, Venture, Contraband, Talisman or Loan
- [Hinterlands] Fool's Gold, Mandarin, Ill-Gotten Gains, Cache, Haggler or Duchess
- [Dark Ages] Poor House, Counterfeit, Squire, Scavenger or Death Cart
- [Guilds] Masterpiece or Horn of Plenty
- [Promo] Black Market or Stash.
III. Utility
(Select 2)
- [Dominion] Adventurer, Library, Throne Room or Workshop
- [Intrigue] Tribute, Ironworks or Steward
- [Seaside] Smugglers, Fishing Village, Lighthouse, Tactician, Native Village, Explorer or Outpost
- [Prosperity] Counting House or King's Court
- [Hinterlands] Crossroads, Jack of All Trades or Stables
- [Dark Ages] Knights, Armory, Band of Misfits, Catacombs, Marauder, Graverobber, Rats or Count
- [Cornucopia] Harvest or Farming Village
- [Guilds] Doctor, Butcher or Soothsayer
- [Promo] Prince or Envoy.
IV. Victory or Reaction
(Select 1)
- [Dominion] Moat or Gardens
- [Intrigue] Duke, Great Hall, Nobles, Harem or Secret Chamber
- [Seaside] Island
- [Prosperity] Watch Tower
- [Hinterlands] Trader, Tunnel, Silk Road or Farmland
- [Dark Ages] Beggar, Market Square or Feodum
- [Cornucopia] Fairgrounds or Horse Trader.
V. Card Trashing
(Select 1)
- [Dominion] Remodel, Chapel, Mine, Money Lender or Feast
- [Intrigue] Trading Post or Upgrade
- [Seaside] Lookout
- [Prosperity] Mint, Expand, Bishop or Forge
- [Hinterlands] Develop, Spice or Merchant
- [Dark Ages] Junk Dealer, Forager, Altar, Hermit, Rebuild or Procession
- [Cornucopia] Remake
- [Guilds] Taxman or Stonemason.
VI. Attack
(Select 1 - specifically those that attack the other player's hand/deck)
- [Dominion] Witch, Militia, Bureaucrat or Thief
- [Intrigue] Saboteur, Swindler, Torturer or Minion
- [Seaside] Ambassador, Ghost Ship, Sea Hag or Pirate Ship
- [Prosperity] Goons, Mountebank or Rabble
- [Hinterlands] Noble Brigand
- [Dark Ages] Urchin, Rogue or Pillage
- [Cornucopia] Fortune Teller, Young Witch or Jester.
VII. + Buy or + Cards
(Select 1)
- [Dominion] Woodcutter, Council Room or Smithy
- [Intrigue] Bridge, Baron, Courtyard or Masquerade
- [Seaside] Wharf or Salvager
- [Prosperity] Trade Route or Vault
- [Hinterlands] Nomad Camp, Margrave, Oracle or Embassy
- [Dark Ages] Hunting Grounds, Cultist or Storeroom
- [Guilds] Candlestick Maker, Journeyman or Merchant Guild.
Continue Reading