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Rating: 5.6 Fair
Players: 1-4 players
Playing time: 120-268 minutes

Official Site: Official FFG webpage for Discover: Lands Unknown

Created by: Corey Konieczka, Juliette Brocal, Chan Chau, Keny Widjaja

Published by: Fantasy Flight Games, Galakta, Hobby World

Alternate Names: Discover: Nieznane lądy, Discover: Terres Inconnues, Discover: Země neznámé, Discover: Zu unentdeckten Landen, Остаться в живых: Неизведанные земли


You find yourself lost in the wilderness with no idea of where you are or how you got here. Your first goal is obvious: find food and water. As you explore your surroundings, you discover unexpected dangers and mysteries. If you can unravel these secrets, perhaps you will unlock the key to returning home.

In Discover: Lands Unknown, players are neither directly competing with each other, nor fully cooperating. The main goal is to stay alive, and each player that survives until the end of the game wins!

Any number of players can win or lose the game. It ends when players complete the final quest, which often requires the support of other players. To escape with their lives, players must walk a fine line between helping one another and protecting their own selfish interests.

Your copy of Discover: LanDs Unknown has a unique mix of components that is different from every other copy in the world. To preserve the act of discovery, do not read any of the cards before playing. As you play, you will find unique secrets within your game, and this knowledge will help you improve your strategy for future plays.

Each copy of Discover: LanDs Unknown has been carefully curated to create a fully functional and unique game. If you have multiple copies of the game, keep each copy separate and refrain from combining them together.

Scenarios and Terrain Types

The stories in this game follow groups of characters and their attempts to survive and uncover a mystery. Each game is played using a scenario, and each scenario tells a story about a different group of survivors.

Even though each scenario is played as a separate game, they are thematically connected. If you play all of the scenarios, you will gain new understanding about earlier scenarios.

Your game includes two sets of map tiles (terrain types). Each terrain type has a reference sheet that shows how to set up that terrain's map, special rules, and which cards and scenarios to use with that terrain.

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Component List

  • 2 Terrain Reference Sheets
  • 4 Survivor Figures
  • 2 Camp Tokens
  • 1 Compass Token
  • 4 Fire Tokens
  • 2 Dice
  • 34 Map Tiles
  • 10 Night Cards
  • 11 Quest Cards
  • 12 Combat Support Cards
  • 94-96 Exploration Cards
  • 30-32 Enemy Cards
  • 44 Crafted Item Cards
  • 11 Project Cards
  • 1 Tribe Leader Marker
  • 12 Character Cards
  • 24 Threat Cards
  • 4 Reference Cards
  • 20 Counters
  • 6 Water Source Tokens
  • 103-106 Feature Tokens
  • 16 Monster Tokens
  • 84 Resource Tokens
  • 2-5 Special Monster Tokens


To set up the game, perform the following steps: …

During a survivor's turn, that player can perform any number of actions. Each time a survivor performs an action, reduce that player's stamina dial by one (or more, if the action costs more than one stamina).

A survivor can perform the same action multiple times during the same turn, but cannot perform an action if he or she does not have enough stamina to pay its cost.

Survivors keep any unspent stamina for the next day. When a survivor is taking a turn, that player is the Current survivor and is the only survivor that can perform actions. …

The fifth and final scenario plays very differently than the others. This cut-throat scenario pits survivors against each other in a contest to be the last one standing.

It is not really part of the main storyline, but has more replayability than the other scenarios and can be played on any terrain type.

This scenario has the following special rules:

Faceup Project Cards

At the start of the game, all project cards are placed faceup on the table. Survivors can craft any project when performing a craft action, and they never draw project cards. …

This section contains clarifications for rare or complex rules interactions. If players encounter a situation that was not addressed in the main rules, consult this section. Most players should not need to read this unless an issue arises.

Golden Rules

  • If a card contradicts the rules, the card takes precedence. If a card uses the term "cannot", that effect is absolute and cannot be overridden.

  • Counters, fires, and resource tokens are not limited to those provided in the game. If players need additional tokens, they can use coins or other suitable substitutes. All other tokens are limited to those included in the game. …

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