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Rating: 7.4 Good
Popularity:11
Difficulty:Medium
Year:2018
Players: 1-4 players
Playing time: 150-294 minutes
Age:12+

Created by: Vladimír Suchý, Milan Vavroň

Published by: Delicious Games, Arrakis Games, MINDOK

Alternate Names: Podmořská města

Description:

The earth is overpopulated. The colonization of Mars is always four decades away. Only one avenue is open for human expansion: the world under the sea.

Players compete to build the best underwater nation - an archipelago of undersea cities connected by a network of transportation tunnels. Kelp farms and desalination plants will provide your people with food and water. Laboratories will give you the knowledge you need to run everything more efficiently. Perhaps you will even be able to build symbiotic cities, fully integrated with the underwater ecosystem.

Beginning as a single city, you will expand your network, connecting it with the coastal metropolises. At a time when hunger has exceeded agricultural output and water shortages strain the bonds of the Federation of Nations, you will build a nation that is self-sustaining, perhaps even someday exporting your products to those who have been left ashore.

In Underwater Cities, which takes about 30-45 minutes per player, players represent the most powerful brains in the world, brains nominated due to the overpopulation of Earth to establish the best and most livable underwater areas possible.

The main principle of the game is card placement. Three colored cards are placed along the edge of the main board into 3 x 5 slots, which are also colored. Ideally players can place cards into slots of the same color.

Then they can take both actions and advantages: the action depicted in the slot on the main board and also the advantage of the card.

Actions and advantages can allow players to intake raw materials; to build and upgrade city domes, tunnels and production buildings such as farms, desalination devices and laboratories in their personal underwater area; to move their marker on the initiative track (which is important for player order in the next turn); to activate the player's "A-cards"; and to collect cards, both special ones and basic ones that allow for better decision possibilities during gameplay.

All of the nearly 220 cards - whether special or basic - are divided into four types according to the way and time of use. Underwater areas are planned to be double-sided, giving players many opportunities to achieve VPs and finally win.

Prices:
Retail Price:$0
Expansions:
Underwater Cities: Biodome Promo

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Players work to build underwater cities, a transportation network that connects them, and various facilities that support them. In each round, players take turns choosing an action while simultaneously playing a card.

If the card matches the color of the chosen action slot, the player also gains a benefit from the card. At three times during the game, players will deal with Production, a special phase in which their underwater network produces points and resources while their people consume food.

At the end of the game, additional points are awarded for various accomplishments and the player with the most points wins. …



1. Government Contracts

Use these cards to give your game intermediate goals that players can compete for. Shuffle the deck of contract cards and draw 3 at random. Place them on the spaces of the main board at the beginning of the game. Return the remaining cards to the box.

During play, any player may claim a government contract as soon as he or she meets all its criteria. The player keeps the card and immediately gains its benefits. Claimed contracts are not replaced. …



Your cards affect your own board during your own turn. Your production cards apply only to your own production. There is nothing that can affect another player's board. None of your cards' effects apply during another player's turn.

  • Any Available Slot: This includes the always-available slot.

  • Any Slot Occupied By Another Player: This is any occupied slot, except those occupied by your action tiles. This does not include the always-available slot, because it is never considered to be occupied.In a four-player game, a slot occupied by you and another player does not count as a slot occupied by another player (because it is occupied by you). …




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