The Action Cards


Jump one of your knights two levels up to an empty adjacent space, e.g. from level 1 to level 3.

The new space must be an orthogonally adjacent.



Place a tower block from your supply under one of your knights. You may not use this action to make the castle taller than its surface area.

The tower block may come from any of the stacks in your supply. The knight can be on any level, even 0. If the knight is on level 0, you can even use this action to create a new castle. To create a new castle, the space must not be orthogonally adjacent to another castle (diagonally adjacent is allowed).



Place an additional tower block from the general supply. The normal rules apply for placing tower blocks.




Move one of your knights into an adjacent door and exit from any door in this castle to an empty space.

The knight can climb as many levels in the castle as you want, as long as the knight exits from a door onto an empty space.

This action does not allow you to move a knight to just any space in the castle; the space must be orthogonally adjacent to a door.



Move one of your knights 1 space diagonally. The knight may also move upward 1 level.

A player can use this action to move a knight from one castle to another, from a castle to level 0, or from level 0 to level 1 of a castle. As always, the space the knight moves to must be empty.



You may use 6 action points instead of 5 on this turn.



You may use 7 action points instead of 5 on this turn.


Move any empty tower block on the board to another empty space on the board. A castle may not be divided by this action.

If a castle consists only of a single tower block, you may take this block and eliminate this castle.

However, you may not reduce the total number of castles below six. Also, you may not use this action to reduce the surface area of a castle if such action would cause that castle to be taller than its surface area.

You can use this action to begin a new castle by placing the block on an empty space that is not orthogonally adjacent to any other castle.


Move one of your knights from any space on the board to an empty space on the board as though you were adding a knight.

As with the placement of a knight, the space the knight is moved to m u st be orthogonally adjacent to one of your other knights. Also, the knight must be placed on the same level as or on a lower level than the adjacent knight.


Move one of your knights past one other knight by jumping over it.

The knight must move in a straight line orthogonally. In moving, the knight may move up 1 level or down any number of levels.

The knight you jump over may be on any level. The space you land on must be empty.





The Master Cards




If all your knights are on different levels during scoring after phase 3, you earn 40 bonus points.



If all your knights are on the same level during scoring after phase 3, you earn 50 bonus points.


If all your knights are in a row during scoring after phase 3, you earn 50 bonus points. The knights need not be adjacent.

If 4 of your knights form the corners of a square during scoring after phase 3, you earn 50 bonus points. You cannot score 100 points for two squares


For each knight that is on one of the border spaces, you earn bonus points:

  • during scoring after phase 1 -> 2 points
  • during scoring after phase 2 -> 5 points
  • during scoring after phase 3 ->10 points

If a player has more knights on border spaces than any other player (no ties), he earns an additional bonus of 2 points during scoring after phase 1, 5 points during scoring after phase 2, and 10 points during scoring after phase 3.



If you have knights on exactly 4 castles during scoring after phase 1, you earn 5 bonus points.

If you have knights on exactly 5 castles during scoring after phase 2, you earn 15 bonus points.

If you have knights on exactly 6 castles during scoring after phase 3, you earn 30 bonus points.


For each knight that is on one of the main diagonals, you earn bonus points:

  • during scoring after phase 1 -> 2 points
  • during scoring after phase 2 -> 5 points
  • during scoring after phase 3 ->10 points

If a player has more knights on one of the main diagonals than any other player (no ties), he earns an additional bonus of 2 points during scoring after phase 1, 5 points during scoring after phase 2, and 10 points during scoring after phase 3.



If all your knights are on neighboring spaces during scoring after phase 3, you earn 40 bonus points.




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