Rating: 7.6 Very Good
Popularity:15
Difficulty:Medium
Year:2009
Players: 2-4 players
Playing time: 120 minutes
Age:10+

Created by: Ignacy Trzewiczek, Mariusz Gandzel, Tomasz Jedruszek, Michał Oracz

Published by: Portal Games, IELLO, Phalanx Games B.V.

Description:

Stronghold is a game telling the story of a siege. Players take opposite sides, one has to defend the stronghold, the other has to break into the castle as soon as possible. As time passes, defenders get Victory Points every turn for their efforts on the walls.

The game board represents the stronghold itself as well as the surrounding terrain, where enemy forces are placed and whence they proceed to the walls.

The defender has a small number of soldiers manning the walls, while the invader has an infinite legion of attacking creatures. A desperate fight is taking place every single turn. The invaders build war machines, equip their soldiers, train them and use black magic rituals to achieve victory. Meanwhile, defenders repair walls, build cannons, train soldiers, and do everything they can to hold the castle as long as possible.

Prices:
Retail Price:$14
Ebay:$29
Expansions:
Stronghold: Heroes
Stronghold: Undead
Awards:
JoTa Best Artwork Nominee 2010
International Gamers Award - General Strategy: Two-players 2010
Golden Geek Best Wargame Nominee 2010
Golden Geek Best 2-Player Board Game Nominee 2010

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Components

The box contains the following pieces:

  • 1 game board and 1 turn token
  • 8 board tiles
  • 9 Cauldron markers (3 each against Goblins, Orcs and Trolls)
  • 9 Traps tokens (3 Goblin, 3 Troll, 3 Siege Tower),
  • Defender Machines tokens (3 Cannon, 3 Pole, 3 Bay Window),
  • 1 Marksmen Blessing, 1 Unearthly Glare, 3 Ladders
  • 1 Malfunction and 3 Spies tokens

Invader's components:

  • 200 Invader units (60 Goblins, 100 Orcs, 40 Trolls)
  • 20 Wood counters
  • 23 Action cards
  • 36 Invader Machine cards (10 Hit, 26 Miss)
  • 10 Invader Objective cards
  • 3 ballista, 3 catapult, 2 trebuchet tiles
  • 3 mantelet, 3 siege tower tiles
  • 3 banner, 3 bridge, 3 ladders, 3 poison, 3 sap tiles
  • 3 quartermaster, 3 saboteur, 3 trench master tiles
  • 3 blood stones, 3 demon, 3 gale, 3 possesion, 3 specters tiles
  • 5 Invader orders tiles

Defender's components: …



The Invader goal is to breach at least one Wall Section before the end of the 7th turn.

Invader Units

The Invader has the following Unit types at his disposal:

  • Goblin - Strength 1

  • Orc - Strength 2

  • Troll - Strength 3

Actions

The Action cards define the abilities available to the Invader during the game. The Action cards must be resolved from left to right in ascending order of their Phase numbers:

  • Phase 1 - supplies
  • Phase 2 - machines
  • Phase 3 - equipment
  • Phase 4 - training
  • Phase 5 - rituals
  • Phase 6 - maneuver

Each Action card presents a unique action available to the Invader and the rules corresponding. For a more detailed explanation of each action, see Invader Actions Explained in the supplement. …



The Defender goal is to keep the Invader from breaching the Stronghold for 7 Turns.

Defender Units

The Defender has the following Units available: Marksman - Strength 1, Soldier - Strength 2, Veteran - Strength 3.

Hourglasses And Actions

Remember: At the start of every Turn the Defender receives 2 Hourglasses to use after the first Invader Action.

The Actions of the Invader take time and as such they provide the Defender with a certain number of Hourglasses. Each of the Defender Actions also takes time and has a certain cost in Hourglasses. …




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