Your completed, point-scoring ships remain on the table in front of you after their Shakedown Cruises. At the end of the game, your entire fleet is evaluated, and you may earn extra points from your Government Contracts. Note that Equipment and Crew that are left in your Shipyard do not score any points.
Note: Completed ships that fail to meet one of the scoring requirements described in the Shakedown Cruise chapter are dismantled and do not count toward your Government Contracts.
At the start of the game, you were dealt 3 Contracts in each color, but at the end of the game, you will be left with one green and one blue Contract. (See the chapter on Game Play for details).
Blue Government Contracts
You gain 3 points for each businessman-crane pair in your fleet. The businessman and the crane must be on the same ship to count as a pair.
If you have more than one businessman, you gain 2 points for every additional businessman in your fleet. (So 5 businessmen would earn you 8 points).
You gain 6 points for each ship in your fleet that has at least 1 sail, at least 1 smokestack, and at least 1 propeller.
Note: A ship with 2 of each piece is still only worth 6 points.
You gain 3 points for each soldier-cannon pair in your fleet. The soldier and the cannon must be on the same ship to count as a pair.
If you have more than one soldier, you gain 2 points for every additional soldier in your fleet.
You gain 8 points for each ship in your fleet with at least 1 businessman, at least 1 soldier, at least 1 crane, and at least 1 cannon.
You gain 3 points for each pair of sails in your fleet. The two sails must be on the same ship to count as a pair. (So if you have 3 sails on one ship and 1 on another, that is only worth 3 points. If you have 2 sails on each of two ships or 4 sails on one ship, that is worth 6 points).
You gain 3 points for every officer in your fleet, but no points for your captains. (For example, if you have 3 ships and a total of 7 captain pieces on them, then 3 of those are captains and do not count. The other 4 are officers, which gives you a total of 12 points).
You gain points based on number of different Equipments or Crew elements in your fleet, according to the table on your card. There are 8 different elements: propeller, smokestack, sails, crane, cannon, businessman, soldier, and officer (an extra captain piece in a cabin).
You gain 3 points for each pair of smokestacks in your fleet. The two smokestacks must be on the same ship to count as a pair.
You gain 3 points for each propeller in your fleet.
You gain 4 points for each of your used Canals. (These should be in a stack in front of you, as described in the Shakedown Cruise chapter).
Green Government Contracts
You gain points based on the number of lifebuoys in your fleet, according to the table on the card. (For example, 6 life- buoys are worth 12 points. Each lifebuoy above 6 is worth one extra point).
You gain points based on the number of ships in your fleet that have exactly 5 Ship Cards, according to the table on the Contract. (For exam- ple, three such ships give you 15 points).
You gain points based on the number of Ship Cards in your fleet, according to the table on the Contract.
You gain points based on the number of lanterns in your fleet, according to the table on the card.
You gain points based on the number of ships in your fleet that have exactly 6 Ship Cards, according to the table on the Contract.
You gain one point for each Employee up to 4. For each Employee above 4, you gain two points. (So if you finish the game with 7 Employees, they will be worth 10 points).
You gain points based on the number of lifeboats in your fleet, according to the table on the card.
You gain points based on the number of ships in your fleet that have at least 7 Ship Cards, according to the table on the Contract.
You gain two points for each blue, yellow, or orange Employee Card.
You gain points based on the number of ships in your fleet, according to the table on the card.
You gain 5 points for each ship in your fleet that has all 3 safety measures (at least 1 life- buoy, at least 1 lifeboat, and at least 1 lantern).
Note: A ship with 2 lifebuoys, 2 lifeboats, and 2 lanterns is still only worth 5 points.
You gain points based on the the number of different types of Employees in your Ship- yard, according to the table on the card. Employees are a different type if they are a different color (yellow, orange, blue, green, or brown). For the purposes of this Contract, higher-level traders are also considered to be a type different from lower- level traders.
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