Amulet Of Air
When you summon the Amulet of Air, move your sorcerer token on your summoning gauge forward two spaces.
Amulet Of Fire
When you summon the Amulet of Fire, draw four power cards. Look at them and put one in your hand, and the other three in the discard pile.
Amulet Of Earth
When you summon the Amulet of Earth, move your sorcerer to- ken on the crystal track forward nine spaces.
Amulet Of Water
When you summon the Amulet of Water, get four energy of your choice from the stockpile and place them on the Amulet of Water. The energy tokens placed on the Amulet of Water are not considered part of your reserve. They are thus not affected by the effects of the Wondrous Chest, the Beggar's Horn, the Air Elemental, the Lantern of Xidit, Lewis Greyface, the Potion of Dreams, the Potion of Life, and the Cursed Treatise of Arus.
Balance Of Ishtar
To activate the Balance of Ishtar, discard four identical energy tokens from your reserve, and transmute them into 12 crys- tals. This, of course, moves your sorcerer token 12 spaces on the crystal track.
The Balance of Ishtar can be activated even if you don't have access to the gain crystals action. If you own a Purse of Io. gain 16 crystals instead of 12 each time you activate the Balance of Ishtar.
Staff Of Spring
Each time you summon a power card, move your sorcerer token forward three spaces on the crystal track.
The effects of the Staff of Spring only affect the power cards summoned from the player's hand. Power cards summoned through the use of other cards such as the Divine Chalice, the Crystal Orb. or the Potion of Dreams thus earn no crystals for the owner of the Staff of Spring.
Temporal Boots
The Temporal Boots don't have a summoning cost and can thus be summoned for free. When you summon the Temporal Boots, move the season token forward or back one to three spaces on the season wheel. If the Temporal Boots make the season token move back from winter to fall:
- move back the year counter one year.
- keep all the power cards you have in your hand.
If the Temporal Boots cause a change of season (by moving the season token forward or back), cards affected by the change of season such as Figrim the Avaricious or the Hourglass of Time take effect immediately.
If the Temporal Boots would push the game in progress beyond the third game year, end the current round before ending the game.
Purse Of Io
Each time you transmute an energy token, move your sorcerer token one space forward on the crystal track in addition to the crystals gained through transmutation. The power of the Purse of Io affects the Balance of Ishtar and the Potion of Life. The effects of the Purse of Io have no impact on the Glutton Cauldron and the Dragon Skull.
Divine Chalice
When you summon the Divine chalice, draw four power cards and summon one for free, without paying its activation cost. This summoned power card doesn't trigger the effect of the Arcano Leech, the Staff of Spring, or of Yjang's Forgotten Vase. Place the three remaining cards in the discard.
You must have a summoning gauge high enough to be able to summon this new card. Otherwise, the card drawn is discarded.
Syllas The Faithful
When you summon Syllas the Faithful, each opponent must sacrifice a power card they own which is currently in play.
Figrim The Avaricious
The summoning cost of Figrim the Avaricious varies, depending on the number of players. Each time the season changes, each of your opponents must give you one crystal. They move their sorcerer tokens back one space on the crystal track. Move your sorcerer token on that track forward the number of crystals thus gained. An opponent with no crystals is not affected by Figrim the Avaricious- effect.
Naria The Prophetess
When you summon Naria the Prophetess, draw as many cards as there are players (including yourself). Choose one and add it to your hand. Then, from the remaining cards, deal one of your choice to each of your opponents.
Wondrous Chest
Each time you have four or more energy in your reserve at the end of a round, gain three crystals. The effect of the Wondrous Chest is triggered by the energy placed on the Bespelled Grimoire which is considered part of your reserve. By contrast, the energy present on the Amulet of Water, or the Glutton Cauldron aren't part of your reserve and thus don't affect the Wondrous Chest.
Beggar's Hom
Each time you have one or less energy in your reserve at the end of a round, gain one energy of your choice from the stock- pile and place it in your reserve. The effect of the Beggar's Horn is affected by the energy placed on the Bespelled Grimoire. which is part of your reserve. Inversely. the energy present on the Amulet of Water or the Glutton Cauldron aren't part of your reserve and thus don't affect the Beggar's horn.
Die Of Malice
The Die of Malice has no summoning cost and can thus be summoned for free. Each time you activate the Die of Malice, reroll the season die you've chosen, before you can use any of its actions. Only take into account the new result to perform your actions for this turn.
You gain two crystals each time you activate the effect of your Die of Malice. If you own two Dice of Malice, you can use both one after another if the results of your first two dice don't satisfy you. In this case, you gain four crystals.
Kairn The Destroyer
To activate Kairn the Destroyer, discard an energy of your choice from your reserve. Each opponent moves their sorcerer token on the crystal track back four spaces.
Amsug Longneck
When you summon Amsug Longneck. each player (yourself included) takes back into their hand one of their magic item cards already in play. A player without a summoned magic item isn't affected the Amsug Longneck's effect.
Bespelled Grimoire
When you summon the Bespelled Grimoire. gain two energy of your choice from the stockpile, which will be placed in your Bespelled Grimoire. As long as the Bespelled Grimoire is in play, it increases the limit of your reserve, allowing it to store up to ten energy instead of seven.
The energy placed on the Bespelled Grimoire is considered to be part of your reserve. They are thus affected by the effect of the Wondrous Chest, the Beggar's Horn, the Air Elemental, the Lantern of Xidit, Lewis Greyface, the Potion of Dreams, the Potion of Life, and the Cursed Treatise of Arus.
It is possible to move the energy present on your Bespelled Grimoire to your reserve and vice-versa at any time. Owning two Bespelled Grimoires doesn't allow you to have up to 13 energy in your reserve. The limit is of 10 energy maximum. A player can therefore not store more energy on a second Bespelled Grimoire.
Ragfield's Helm
At the end of the game, if you have more power cards in play than each of your opponents, receive 20 additional crystals. If you are tied with one or more players for most, you do not gain the additional crystals.
Hand Of Fortune
Each time you summon a power card, the cost of that card is reduced by one energy of your choice. The cost of the summoned cards cannot be reduced to less than one energy, however. Under no circumstances does Hand of Fortune reduce the activation costs of your power cards (such as the one for the Crystal Orb. for example). The Hand of Fortune affects the summoning cost of the Elemental Amulet.
Lewis Greyface
When you summon Lewis Greyface, receive from the stockpile exactly the same number and type of energy as owned by the opponent of your choice in their reserve. Place the energy thus received in your reserve. The energy tokens copied from an opponent aren't stolen; they get to keep theirs.
Lewis Greyface doesn't copy the energy on the Amulet of Water or the Glutton Cauldron. However, he can copy the energy placed on the Bespelled Grimoire.
Runic Cube Of Eolis
Runic Cube of Eolis has no effect but is worth 30 prestige at the end of the game.
Potion Of Power
To activate the Potion of Power, sacrifice it in order to draw a power card and move your sorcerer token on your summoning gauge two spaces forward. You are forced to place the drawn power card in your hand. It cannot be discarded.
Potion Of Dreams
To activate the Potion of Dreams, sacrifice it and discard all your energy in order to summon a power card from your hand for free. If a player has no energy, that player can use the Potion of Dreams.
If a player activates the Potion of Dreams, the energy tokens placed on the Amulet of Water or on the Glutton Cauldron aren't discarded. Energy placed on the Bespelled Grimoire. however, is discarded.
The card summoned by the Potion of Dreams isn't affected by the effects of the Arcano Leech, the Staff of Spring and of Yjang's Forgotten Vase.
Potion Of Knowledge
To activate the Potion of Knowledge, sacrifice it in order to gain five energy of your choice from the stockpile. Place this energy in your reserve.
Potion Of Life
To activate the Potion of Life, sacrifice it in order to transmute ch of your energy into 4 crystals. Move your sorcerer token many spaces as necessary on the crystal track. The Potion of Life can be activated without a player having access to the transmutation action.
The energy tokens placed on the Amulet of Water or the Glutton Cauldron aren't affected by the effect of the Potion of Life, unlike the energy placed on the Bespelled Grimoire.
No player can continue to transmute after having activated the Potion of Life. The Potion of Life is affected by the effect of the Purse of Io.
Hourglass Of Time
Each time a season is changed, receive one energy token of your choice from the stockpile. Place the energy in your reserve. If a change of season occurs, receive your energy at the end of the round during which the season change occurs.
Scepter Of Greatness
When you summon the Scepter of Greatness, move your sorcerer token 3 spaces forward on the crystal track for each other magic item you have in play. If you summon a second Scepter of Greatness, the first Scepter of Greatness (which you own) is counted among the magic items you have in play.
Olaf's Blessed Statue
When you summon Olafs Blessed Statue, move your sorcerer token forward 20 spaces on the crystal track.
Yjang's Forgotten Vase
Each time you summon a power card, receive one energy of your choice from the stockpile. Place this energy in your reserve. The effect of Yjang's Forgotten Vase affects only the power cards summoned from a player's hand. The power cards summoned through the use of other cards such as the Divine Chalice, the Crystal Orb. or the Potion of Dreams are thus worth no energy.
Elemental Amulet
Each type of energy is associated with a specific effect which triggers if this type of energy is included and paid during the summoning of the card.
When you summon the Elemental Amulet, if you pay one water energy, receive two energy of your choice from the stockpile and place them in your reserve.
When you summon the Elemental Amulet, if you pay one earth energy, move your sorcerer token 5 spaces forward on the crystal track.
When you summon the Elemental Amulet, if you pay one fire energy, draw one power card and add it to your hand. You cannot discard this card after having drawn it.
When you summon the Elemental Amulet, if you pay one air energy, discard a card from your hand.
All four types of energy can be included in the Elemental Amulet's cost if a player wants to have access to all four effects. However, you cannot pay multiple times for a given type of energy to benefit multiple times from a given effect.
The Elemental Amulet benefits from the energy reduction offered by the Hand of Fortune. It is thus possible to obtain two different effects by paying only one energy.
If the Elemental amulet is summoned through the use of a Diving Cha- lice. the Potion of Dreams or the Crystal Orb. consider the price to have included all four types of energy in its summoning cost.
Tree Of Light
To activate the Tree of Light, you may either discard three crystals to receive one energy token of your choice from the stockpile or discard one energy token to obtain the action of transmutation.
During a given turn, the two activation effects of the Tree of light can't both be used, since activating a card makes it turn.
Arcano Leech
The summoning cost for the Arcano Leech varies, depending on the number of players. Before summoning a power card, an opponent must first give you one crystal. They move their sorcerer token back one space on the crystal track while you move yours forward one space. If an opponent cannot pay. then they cannot summon their power card.
The effects of the Arcano Leech only affects power cards summoned from a player's hand. Players summoning power cards through the use of other cards such as the Divine Chalice, the Crystal Orb. or the Potion of Dreams need not give a crystal to the owner of the Arcano Leech.
Crystal Orb
To activate the Crystal Orb. you can: either look at the first power card from the draw pile, then either return it to the top of the draw pile or discard four energy from your reserve to summon it for free if it interests you. Or move your sorcerer token back three spaces on the crystal track to put the top power card of the draw pile into the discard pile.
The summoning cost of cards summoned by the Crystal Orb doesn't have to be paid. However, you still need to have a high enough summoning gauge.
The cards summoned by the Crystal Orb aren't affected by the effects of the Arcano Leech, the Staff of Spring, or Yjang's Forgotten Vase.
During a given turn, the two activation effects of the Crystal Orb can't be used as activating a power card makes it turn.
Glutton Cauldron
The Glutton Cauldron doesn't have a summoning cost and thus can be summoned for free. On each of your turns, you can place one energy from your reserve on the Glutton Cauldron.
As long as energy is on the Glutton Cauldron, it cannot be used. When the Glutton Cauldron gains its 7th energy, its effects are applied immediately: sacrifice it. place the energy from the Glutton Cauldron in your re- serve and move your sorcerer token forward 15 spaces on the crystal track.
The energy tokens placed on the Glutton Cauldron aren't considered to be a part of your reserve. They are therefore not affected by the effects of the Wondrous Chest, the Beggar's Horn, the Air Elemental, the Lantern of Xidit, Lewis Greyface, the Potion of Dreams, the Potion of Life, and the Cursed Treatise of Arus.
If a player already has energy in their reserve when the Glutton Cauldron is sacrificed, that player must, from among all of their available energy, keep only seven, and the decision must be made before performing any other action.
Vampiric Crown
When you summon the Vampiric Crown, draw or discard a power card. Receive as much energy from the stockpile as the number of prestige points on the drawn or discarded card. Place this energy in your reserve.
If you decide to draw a card to resolve the effect of the Vampiric Crown, you must keep the drawn card.
You must reveal to the other players the drawn or discarded card. If the drawn or discarded card offers no prestige points or offers negative prestige points, the player doesn't get any energy.
Dragon Skull
To activate the Dragon Skull, sacrifice three power cards in order to move your sorcerer token 15 spaces forward on the crystal track.
The effect of the Dragon Skull isn't affected by the Purse of Io.
Demon Of Argos
When you summon the Demon of Argos, each opponent moves their sorcerer token back one space on their summoning gauge and draws a power card. Resolve this action in playing order.
The power card drawn cannot be discarded. After resolving the effect of the Demon of Argos, the players who have too many power cards in play compared to their summoning gauges do not have to sacrifice cards. However, they will have to increase their summoning gauge by at least two spaces if they wish to summon a new card in upcoming turns.
Titus Deepgaze
The summoning cost for Titus Deepgaze varies, depending on the number of players. At the end of the round, each opponent must give you one crystal. Move your sorcerer token forward as many spaces as crystals received. Each opponent moves their sorcerer token back one space on the crystal track.
If an opponent no longer has any crystals and cannot give you any. apply Titus Deepgaze's effect only on opponents who can pay. Then, at the end of the round, sacrifice Titus Deepgaze.
Air Elemental
When you summon the Air Elemental, all of your opponents transform all the energy tokens in their reserves into air energy. The energy tokens placed on the Bespelled Grimoire are part of the reserve and are thus affected by the effect of the Air Elemental. Inversely, the energy placed on the Amulet of Wa- ter and the Glutton Cauldron aren't part of the reserve and are thus not affected by the effect.
Thieving Fairies
The summoning cost for the Thieving Fairies varies, depending on the number of players. The effect of the Thieving Fairies only applies if a player activates 0 one of their power cards. This doesn't affect power cards with "when entering play" effects or permanent effects.
Each time an opponent activates one of their power cards, move your sorcerer token forward 2 spaces on the crystal track, while that opponent moves their sorcerer token back one space on that same track.
One of the crystals gained comes from the crystals of the player who has activated a card with an activation effect.
The second crystal gained is not stolen from the opponent. If an opponent doesn't have any crystals when they use an activation effect card, you do not get any crystals from them; however, that opponent can still activate their power card. You still get one extra crystal.
Cursed Treatise Of Arus
When you summon the Cursed Treatise of Arus. you receive ra energy of your choice from the stockpile, which you place your reserve. Move your sorcerer token one space forward on your summoning gauge. Move your sorcerer token forward ten spaces on the crystal track.
If you sacrifice the Cursed Treatise of Arus. discard all the energy placed in your reserve, as well as those on the Bespelled Grimoire (if any).
The energy placed on the Amulet of Water and the Glutton Cauldron aren't affected. The Cursed Treatise of Arus has negative prestige points.
Idol Of The Familiar
When you activate the Idol of the Familiar, move your sorce- rer token on the crystal track as many spaces as you have familiar cards in play.
Necrotic Kriss
To activate the Necrotic Kriss. discard one familiar card from your hand or sacrifice one of your familiar cards in play. Then receive and place in your reserve four energy of your choice from the stockpile.
Lantern Of Xidit
At the end of the game, each energy placed in your reserve rns you three crystals. Move your sorcerer token as many aces as required on the crystal track.
The energy tokens placed on the Bespelled Grimoire are part of your reserve. They are thus worth three crystals each. The energy tokens placed on the Amulet of Water and the Glutton Cauldron aren't part of your reserve and will thus not earn you any extra crystals at the end of the game.
Sealed Chest Of Urm
At the end of the game, move your sorcerer token 20 spaces forward on the crystal track if you have no familiar in play. Having a familiar power card in your hand does not cancel the effects of the Sealed Chest of Urm.
Mirror Of The Seasons
To activate the Mirror of the Seasons, move your sorcerer token back by "X" spaces on the crystal track. Then transform "x" identical energy from your reserve (which you discard) into "x" identical energy of another type from the stockpile.
"X" corresponds to the number of crystals paid by the player to activate the mirror of the seasons. If the player pays three crystals, that player will be able to trade energy tokens of a single type in their reserve for 3 identical energy of another type available in the stockpile. "X" can be equal to one.
Pendant Of Ragnor
When you summon the Pendant of Ragnor. receive one energy of your choice from the stockpile for each other magic item you have in play. Place the energy in your reserve. If you summon a second Pendant of Ragnor. the first Pendant of Ragnor you own is counted among the number of magic items in play.
Sid Nightshade
The summoning cost for Sid Nightshade varies, depending on the number of players. When you summon Sid Nightshade, if you are the player with the sorcerer token the furthest along the crystal track, steal five crystals from each opponent. Then move your sorcerer token forward as many spaces as stolen crystals. Each of your opponents moves their sorcerer token back five spaces on the crystal track.
If at least one player has at least as many, if not more crystals than you. you steal no crystals from your opponents.
If a player doesn't own any crystals. Sid Nightshade cannot steal five crystals from them. Apply the effect of Sid Nightshade only to on opponents who can pay. Move your sorcerer token as many spaces as stolen crystals.
If a player owns less than five crystals. Sid Nightshade steals all of their crystals. The player moves their sorcerer token back to the zero space of the crystal track and you move your sorcerer token as many spaces as crystals stolen on that same track.
Damned Soul Of Onys
When you summon the Damned Soul of Onys. move your sorcerer token ten spaces forward on the crystal track and receive one water energy from the stockpile. Place this energy in your reserve. Only the player who summons the Damned Soul of Onys gets ten crystals and one water energy.
At any point during their turn, the player who owns the Damned Soul of Onys can choose to give it to the player to their left by discarding a water energy. The Damned Soul of Onys therefore changes owners. The Damned Soul of Onys can change owners multiple times in a given round.
At the end of the round, if a plsyer owns the Damned Soul of Onys. that plsyer loses three crystals. The Damned Soul of Onys has negative prestige points.
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