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A warm spring breeze flows through the Scottish valley as the birds begin to sing and the snow slowly melts away.

Your precious village is slowly uncovered and the stones that define your territory begin poking through.

The earth is soft and the stones could easily roll just a bit into your neighbor's village, granting you the extra space your clan needs. After all, no one will notice, right ?

Suddenly , an arrow whizzes past your ear! It seems that your neighbor had the same idea and is now pushing stones to enlarge his territory.

Use your cards to create the best battle formations and defend your village. Claim enough stones to win the game!


Components

  • 54 Clan cards numbered 1 to 9 (in 6 colors)
  • 10 Tactic cards
  • 9 Stone tiles
  • 2 Player Aids
  • 1 rulebook

Object of the Game

Throw yourself into a struggle where anything goes and take back control of the border that separates you from your opponent.

Send members of your clan to defend a Stone and exert your strength by playing the best combination of cards. To win, be the first to control five Stones scattered along the border or three adjacent Stones.


Game Elements

Clan Cards

Clan cards represent the members of your Scottish clan that you send through your territory to defend the Stones.

Each Clan card comes in six different colors and has a strength from 1 to 9 (1 being the weakest strength).


Tactic Cards

Tactic cards represent the allies of your clan that lend you a hand and reinforce your strategy while claiming a Stone.

Each Tactic card has a special ability represented by a black symbol. They are placed instead of a Clan card.

Stone Tiles

Stone tiles represent the border over which you fight during the whole game.


Setup

1 Place the 9 Stone tiles in a line between you and your opponent. This line of tiles makes the border that you want to claim.

2 Shuffle all of the Clan cards and put them in a pile face- down to make the deck.

3 Each player draws 6 Clan cards.

4 The player who has most recently traveled near Scotland is First



Game Play

Beginning with the First Player and taking turns, choose a card from your hand and place it face-up next to a Stone, on your side of the border. Once you have placed a card next to a Stone, it cannot be moved. Then draw a card and play moves to your opponent. If the deck is empty, you continue playing without drawing cards.

A Stone cannot have more than three cards on each side of the border.


Note: When you play a Clan card next to a Stone which already has a card, carefully shift the new card so that you can still see the composition of the formation that is defending the Stone.


Conditions for Claiming A Stone

After playing a card on a Stone and before drawing, you can claim one or several Stones.

You can only claim a Stone after each player has played three cards on their side of the border.

Exception: It's possible to claim a Stone next to which your opponent hasn't yet played three cards, providing that you can prove that he cannot beat your combination of cards, no matter which card he plays next.

To do this, you can only rely on cards that have already been played (cards you have in hand don't count).


Claiming a Stone

To claim a Stone, you must have a stronger combination of cards than those played by your opponent. These combinations, from the strongest to the weakest, are described as follows.

Color-run

Three cards of the same color and of three successive strengths.



Three of a Kind

Three cards of the same strength.



Color

Three cards of the same color.



Run

Three cards of successive strength and of any color



Sum

Any three cards



The order in which you play cards doesn't matter for runs of successive strengths. If the combinations are tied, the one with the highest total strength wins. If there is still a tie, the player who played his third card on the Stone first claims it.

When you take control of a Stone, place it below your combination of cards. From now on, you can no longer play any Clan cards on this Stone, even if your combination is incomplete when you claim it.

Example: On a Stone, your opponent has already played three cards (green 7, purple 4, and blue 3) and you've played two (green 5 and red 5).

On your turn, you play a blue 5 on this Stone. Before drawing, you claim this Stone and win it because of the sum of your combination's strength. You take the Stone and place it on your side of the border, below your winning combination.




End of the Game

The game ends immediately if one of the following two things happen :

  1. A player controls three adjacent Stones.

  2. A player controls five Stones scattered along the Border.

The player who controls these Stones is declared the winner.

If you want to play over several rounds, the winner gains 5 victory points and his opponent gains as many victory points as Stones he controls. The player with the most victory points at the end of the game wins.

Note: Before beginning the game, agree on how many rounds you will play.


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