Influence Card Clarifications

Another D.A. Dead: The card given to another player MUST be one of the two cards drawn.

Delivery Dupes Guards: The Gangster being broken out of Prison may be the one who was just sent there. If multiple of these cards are played simultaneously, break ties in turn order.

Fido Fight Club: The card given to another player MUST be one of the two cards drawn.

Gang Wars Go On: The Influence is moved before the Gangster is removed from the board.

Is Jones Joking?: All Influence on the Gangster going to Prison is place on the new Gangster.

"Jones" Rule Passes: All Influence on the Gangster going to Prison is place on the new Gangster.

Sibling Rivalry: Influence remains on the Gangsters as they are switched.

Stunning Jailbreak!: The Gangster being broken out of Prison may be the one who was just sent there. If multiple of these cards are played simultaneously, break ties in turn order.

Suspect Silenced: This card must be played right as the controlling player is about to take Respect and money.

Testimony Unsealed: Must be played when the "Whacking" is announced, before the die is rolled.

"Whacky" Insurance: This card can only be played if the "Whacking" is successful.

Worth a Thousand Words: The Influence marker on the Blackmail Token is also removed.


Gangster Clarifications

Main Set

Tom "The Insane" Vaselini: Tom does not lose four Respect for his family unless he fails the mission.



Manny "Curly" Corte: The card given to another player must be one of the two cards drawn.



Marco Zohgoli: The die re-rolled may be one from another player, and may be any die rolled at any point for any reason each round.



Morris "Egg" Caruso: Morris can re-roll the die he is using to attempt a "Whacking" only.



Ryan "The Mouth" D'sturm: To "sell" Respect, the controlling player moves their token down on the Respect track, receiving $3 for each space moved - for a maximum of $15.




Game Designer Set

The 18 cards in the Game Designer Set are part of the Young Turks Expansion Deck, sold separately.

Antoine "Death" Bauza: This die maybe re-rolled (for $10 or through a special power). If/is rolled, Antoine gains no Respect. If is rolled, Antoine gains 6 Respect.

Bill "The Tiebreaker" Eberle: If no player controls Bill, then this power has no effect, and the player with the Capo Ring breaks all ties.

Bryan da Pope: If is rolled; the amount of Respect gained and money lost is 1. ifQ is rolled; the number is 6.

Chris "Snake" Bollinger: If is rolled, the target player loses 6 Respect.

Colby "the Hat" Dauch: If either player has no cards, the player they are swapping with gets no cards, (and will likely be annoyed!)

David "Fairplay" Sirlini: All influence on both Gangsters stays on the Gangsters while moving. This does NOT allow David to take multiple actions if he moves to a higher position.

Dombino Crapshooti: Dombino's stats may be rolled multiple times per round. For example, if Dombino is receiving money and Respect, he needs to roll the dice, and then if Making a Move on the same turn - must roll the dice again to determine new stats.



Jason "Twilight" Mateo: The two Gangsters being swapped retain all Influence on them while moving.

Matt "The Virus" Leacock: If the player controlling Matt has the most money, they may steal from the player who has the second most money.

Leo "The Coachman" Seyfarth: Leo may move into an open position (usually from a Whacking or Gangster being sent to Prison) regardless of his position on the board, and may do it multiple times per turn.

Mike "Machine Gun" Fitz: If the hit is successful, the controlling player of the killed Gangster still loses four Respect.

Ricardo Launius: While Richard has no suits, it is still possible to use positional and Gangster powers to get Influence on him, as well as the player's choice to discard a card to put 1 Influence on any Gangster.


Historical Set

The 18 cards in the Historical Gangsters Set are part of the Young Turks Expansion Deck, sold separately.

Frank "The Enforcer" Nitti: Frank's power can be used multiple times per turn. It must be used before the die is rolled. Once a die is rolled for a Whacking, Frank may no longer use his power to affect that killing. Frank may use his power to cancel his own attempt to Whack someone.

Bugs Moran: The two Influence removed may be of any color (even neutral), they do not have to be the controlling player's Influence.

Havey Bailey: Harvey goes to Prison immediately. The 5 influence removed may be from any Gangster(s) on the board, in any combination and of any color.

Bonnie Elizabeth Parker I Clyde Chestnut Barrow: Their powers work even if either of them is in an Associate position.

"Big Jim" Colisimo: "Big Jim" and the Gangster he is switching with retain all Influence on them while moving.

Carlos Gambino: All influence remains on Carlos when moving - Carlos can move to ANY empty position, regardless of his position on the board.

"Machine Gun" Kelly: Kelley receives the money as soon as the Whacking is announced.

"Baby Face" Nelson: A Whacking by Nelson is treated as normal - the ONLY difference is that in a success, he gains eight Respect rather than four.


Young Turks



The 18 cards in the Young Turks Set are part of the Young Turks Expansion Deck, sold separately.

Geraldo "Bazooka" Chaconichio: If Geraldo has 8 or more Influence markers, they go to Prison immediately (with all Influence markers returned to players). This can happen outside the Feds phase.


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