Rating: 5.9 Fair
Popularity:1
Difficulty:Unknown
Year:2001
Players: 8-24 players
Playing time: 20-40 minutes
Age:8+

Created by: Domenico Di Giorgio, Gianpaolo Derossi

Published by: dV Giochi, Albi, Edge Entertainment

Alternate Names: Garou, Městečko Palermo, タブラの人狼, 狼人, 타불라의 늑대

Description:

Werewolves haunt the secluded village known as Tabula: every night some villagers turn into werewolves and slaughter an innocent victim to satisfy their hunger.

Surviving villagers gather every day to discuss the problem: at the end of the discussion, they lynch one person among them, thinking he could be a werewolf.

Can you survive the massacre? Can you solve the mystery of the full moon?

A game for large groups that is already a classic.

To win you need the intuition of a detective... or your best poker face!

The new edition includes:

  • Deluxe oversized cards featuring original characters
  • Updated high quality game components
  • Special Ghost rules that allow everyone to play until the mystery is solved
  • A new 8-player moderator-free variant
  • And, of course... The Werehamster!

Lupus takes inspiration from Werewolf, introducing several new and original rules, including the possibility to play a third faction other than werewolves and villagers.

The box contains the classic cards representing the werewolves, the seer and the villagers, but it also adds some unique characters such as a werehamster and a medium. Players are not eliminated during the game, but keep playing as 'ghosts'.

Prices:
Retail Price:$18
Amazon:$18
Ebay:$15
Expansions:
Lupus in Tabula: Lady Werewolf's Revenge
Lupus in Tabula: The Jack-o'-Lantern
Ultimate Werewolf Artifacts

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Werewolves haunt the secluded village known as Tabula: every night some villagers turn into werewolves and slaughter an innocent victim to satisfy their hunger.

Surviving villagers gather every day to discuss the problem: at the end of the discussion, they lynch one person among them, thinking he could be a werewolf. Can you survive the massacre?

Components

  • 3 Werewolves cards
  • 13 human cards
  • 8 other Special characters:
  • 1 Summary card
  • 1 "Wise Old Man" card
  • 1 "Welcome!" card
  • 22 Ghosts
  • 2 Werewolf evidence tokens
  • 24 voting tokens
  • Instructions

Object of the Game

There are two sides in the game: the Werewolves and the Humans. Werewolves aim to slaughter everyone in the village; the Humans, on the other hand, must lynch all the Werewolves. …



Strategy Tips

The Humans are trying to figure out who is a Werewolf, while Werewolves are pretending to be Villagers and trying to throw suspicion on real Villagers.

The Seer is trying to throw suspicion on any Werewolf he discovers, but without revealing himself (if he does, the Werewolves will certainly kill him at night, since he is their greatest threat).

Obviously the Seer can make himself known at any time, if he thinks it's worthwhile, by announcing his identity (He cannot show his card!). Watch out though: a Werewolf could also claim to be the Seer! …



The Wise Old Man

Variant for 8 Players (and No Moderator)

The game proceeds as normal, with the following changes. One player receives the Wise Old Man, in addition to his character. Players keep their characters face down close to the center of the table so that they are all within easy reach.

During the night, the Wise Old Man, with his eyes still closed, calls the phases of the Seer and of the Werewolves.

For each phase he slowly counts 10 seconds (e.g. "Seer, open your eyes... 10..". "... 2... 1... Seer, close your eyes"). …




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