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Top: Allocate 1 gem die, 1 gem or magic die and any 1 other die from your supply to move 1 magic die from the stock to your smithy tile. The allocated dice are returned to your smithy tile during cleanup.

Bottom: You may claim this action at no cost to gain a 1-time-use ability to add 1 pip to 1 die you just rolled.




Top: You may claim this action at no cost to move 1 metal die from the stock to your smithy tile.

Bottom: Allocate any 2 dice from your supply to roll all of the dice on your smithy tile on your craft turn this round. A die that is cancelled by the Cemetery cannot be brought back into play through the Astrologer. The die on the returns to stock during cleanup. The other allocated die is returned to your smithy tile during cleanup.




Top: Allocate 2 wood dice from your supply to move 1 gem die from the stock to your smithy tile. The allocated dice are returned to your smithy tile during cleanup.

Bottom: Allocate any 5 dice from your supply to move 1 gem die from the stock to your smithy tile. The allocated dice are returned to your smithy tile during cleanup.




Top: Allocate 1 wood die from your supply to move 4 metal dice from the stock to your smithy tile. The die is on the so it returns to stock during cleanup.

Bottom: You must allocate ALL of the unused dice in your supply then, depending on that number of dice, move the dice indicated on the card from the stock to your smithy tile.

The Library and Cemetery dice cannot be allocated to the Caravan. The allocated dice are returned to your smithy tile during cleanup.




Top: You may claim this action at no cost to gain a 1-time-use ability to add 1 pip to 1 die you just rolled.

Bottom: Roll the Cemetery die and place it on this card. The Cemetery die may be manipulated before it is placed on the Cemetery card, but not afterward.

For the rest of this round, when any die roll matches the Cemetery die's value, that die is immediately cancelled and returned to that player's smithy tile. If the rolled die was the Library die or a decision die used by the Garden or Tavern card, it is returned to the stock instead.

Dice that are manipulated to arrive at the value of the Cemetery die are not affected. For example, if the Cemetery die is 6, a player would be safe to use a +1 bonus on a 5 they just rolled.





Top: You may claim this action at no cost to move 1 metal die from the stock to your smithy tile.

Bottom: Allocate any seven dice from your supply to move 1 gem die and 1 magic die from the stock directly to your supply. The die space is marked with the so all 7 allocated dice return to stock during cleanup.




Top: Allocate any 2 dice from your supply to move 1 wood die from the stock to your smithy tile. The allocated dice are returned to your smithy tile during cleanup.

Bottom: Allocate any 1 die from your supply to gain a 1-time-use ability to add 1 pip each to 3 different dice you just rolled. The bonus may not be combined to affect a single die. The allocated die is returned to your smithy tile during cleanup.




Top: You may claim this action at no cost to potentially gain a new wood die. Take a wood die from the stock and roll it. If the result is 4 or higher and not cancelled by the Cemetery, add the die to your smithy tile. If the result is 3 or lower or the roll is cancelled by the Cemetery, return the die to the stock.

Bottom: Allocate 1 gem or magic die from your supply to choose 1 of the listed benefits before the end of the round (A) Gain a 1-time-use ability to add 2 pips to 1 die you just rolled. (B) Gain 1 wood die from the stock.

If this action is chosen during the gather phase, the die is added to your smithy tile. If this happens during the craft phase, roll the wood die immediately and craft with it as part of your supply. The allocated die is returned to your smithy tile during cleanup.




Top: Allocate any 4 dice from your supply to move 1 gem die from the stock to your supply for use this round. The 2 dice allocated to the space return to stock during cleanup. The other 2 allocated dice are returned to your smithy tile during cleanup.

Bottom: Allocate 2 wood dice from your supply to move 2 gem dice from the stock to your smithy tile. The 2 dice allocated to the space return to stock during cleanup.




Top: Allocate 1 gem die and any 1 other die from your supply to move 1 metal die and 1 magic die from the stock to your smithy tile. The gem die allocated to the space returns to stock during cleanup. The other allocated die returns to your smithy tile during cleanup.

Bottom: Allocate 1 wood die and any 2 other dice from your supply to move 1 Library die from the stock to this card. Use the Library die in the craft phase this round as any color on a craft card.

The Library die does not enter a player's supply so it may not be stolen by the Peddler card. The Library die is always returned to stock during cleanup. Two Library dice are provided in case a player duplicates this action through the Workshop card.

Your allocated dice are returned to your smithy tile during cleanup.




Top: Allocate any 2 dice from your supply to move 2 wood dice from the stock to your smithy tile. The 2 dice allocated to the space return to stock during cleanup.

Bottom: Allocate 1 gem or magic die and any 3 other dice from your supply to move 3 wood dice and 2 metal dice from the stock to your smithy tile. The gem or magic die allocated to the space is returned to stock during cleanup. The other 3 allocated dice are returned to your smithy tile during cleanup.




Top: Allocate any 2 dice from your supply to move 2 metal dice from the stock to your smithy tile. The allocated dice are returned to your smithy tile during cleanup.

Bottom: Allocate any 2 dice from your supply to gain a 1-time-use ability to flip any number of rolled 1's to 6's. The allocated dice are returned to your smithy tile during cleanup.




Top: You may claim this action at no cost to move 1 metal die from the stock to your smithy tile.

Bottom: Move any 4 dice from your supply to an opponent's supply. Choose 1 unused die from that opponent's supply and move it to your smithy tile. Dice that are in use on a gather card or on a player's smithy tile cannot be stolen with the Peddler.





Top: Allocate any 4 dice from your supply to move 1 gem die from the stock to your smithy tile. The die allocated to the space is returned to stock during cleanup. The other 3 allocated dice are returned to your smithy tile during cleanup.

Bottom: Allocate any seven dice from your supply to move 1 magic die from the stock to your smithy tile. The allocated dice are returned to your smithy tile during cleanup.




Top: Allocate any 2 dice from your supply to move 2 metal dice from the stock to your smithy tile. The allocated dice are returned to your smithy tile during cleanup.

Bottom: Allocate any 2 dice from your supply to gain a 1-time-use ability to re-roll any number of dice you just rolled. The allocated dice are returned to your smithy tile during cleanup.




Top: Allocate any 3 dice from your supply to gain a new die based on a die roll. Take 1 gem die from the stock and roll it. If the die is not cancelled by the Cemetery and is 3 or higher, place the gem die on your smithy tile.

If the die is not cancelled by the Cemetery and is 1 or 2, return the gem die to the stock and move a metal die from the stock to your Smith card. The allocated dice are returned to your smithy tile during cleanup.

Bottom: Allocate any 1 die from your supply. Gain a 1-time-use ability to flip 1 die you just rolled to its opposite face. The allocated die is returned to your smithy tile during cleanup.




Top: Allocate any 2 dice from your supply to move 1 wood die from the stock to your smithy tile. Allocated dice are returned to your smithy tile during cleanup.

Bottom: Allocate any 1 die from your supply to gain a 1-time-use ability to add 2 pips to 1 die you just rolled. The allocated die is returned to your smithy tile during cleanup.




Top: Allocate any 1 die from your supply to copy any gather card action already used by another player this round. You must also allocate the appropriate dice to activate the copied action and you receive the same benefit as the original player.

Your additional dice are also subject to the same "return to stock" or "return to smithy" requirements of the original gather card action. The die allocated to the Workshop card is returned to your smithy tile during cleanup.

Bottom: Allocate any 2 dice from your supply to move 1 wood die from the stock to your supply for use this turn. The die allocated to the space is returned to stock during cleanup. The other allocated die is returned to your smithy tile during cleanup.


Note: If the Workshop gather card is used to duplicate the Cemetery card, the new player re-rolls the Cemetery die, applies modifications if desired, and the new value becomes the dead value for the remainder of this round.


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