Components
- 500 case cards
- scorepad
- game die
- Instructions
Object of the Game
Be the first player/team to fill in the last box on your side of the scoring track by correctly solving the Judge for Yourself cases.
Note: You will need a pencil to keep track of each team's advancement on the scorepad.
Game Play
Divide into two teams with as equal a number of players as possible.
One player from each team rolls the die to determine which team will be Team A (the higher roll). One Team A player rolls the die again; the number that shows is the number of points that will be awarded for that round.
That player draws a card and reads the CASE side aloud (make sure that Team B can't see the VERDICT side!).
The VERDICT on the back of the card is then read SILENTLY by each Team A player.
The answering team (Team B) can re-read the case and consult with each other before giving their verdict. Team A may enter into the discussion if they wish-trying to convince them to go one way or the other! Once Team B has announced their group verdict, the real verdict is read aloud.
If the answering team guesses correctly: it receives the points rolled for that round by placing an "X' for each point they received along their scoring track.
If they guess incorrectly: the reading team gets the points and marks the Xs along their track.
Note: The first "X" is marked in the box immediately above the "triangle" box and then the boxes are filled in counter-clockwise around the track.
The game continues with the two teams reversing roles: Team B reads the card while Team A comes to a group decision, and so on.
End of the Game
The first team to reach or pass their finish line wins.
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