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Hero Cards

Each Hero card shows one of the mystic heroes you can evoke to fight for you in the Arena. Each Hero card shows:

  • Die Type: The type of die you must roll during the Duel (d8 or d10).
  • Cost: The value of the Hero when using the Constructed Deck Variant.
  • Illustration and Name: The likeness of the Hero and his title.
  • Text: A special ability you may use during the Duel, and some flavor text in some cases.


Duel Cards

  • Artifacts: Valuable and useful ancient items that your Hero may use.

    These are usually revealed before the start of a Duel and-if you win-can be re-used again at the beginning of the next Duel.

  • Power: A magic spell or special action you can use to your advantage or throw at your opponent to block him.

    These are usually revealed at the beginning or end of a round and can be used only once.

  • Legends: A mystical location or epic event from the War of Forgotten Times, which can affect an entire Duel.

    These affect both players and are usually revealed at the beginning of a round. If you win the Duel, their effects will continue during the next Duel.


Note: If a Duel card says that it can be played at the beginning of a round, you may play it at the beginning of a Duel (before the first round begins).

Each Duel card shows:

  • Type: Artifact, Power or Legend.
  • Cost: The value of the Duel card when using the Constructed Deck Variant.
  • Illustration and Name: The likeness of the artifact, power, or legend and its title.
  • Text: When the card may be revealed, whether it stays in play or is discarded, and the effect of the card when you play it.


Terminology

Ability: Hero card text.

Cost: The number in the coin on a card, which must be taken into account when playing the Constructed Deck Variant.

Count also as: The result of a die is counted for what it looks like and also for something else.

Count instead as: The result of a die is not counted for what it looks like but instead for something else.

Duel: One single match-until a Hero is exiled.

Game: The whole match!-until only one player is left with Heroes.

Health / Full health: The current number of Hoshi Stones a player has left. / The number of Hoshi Stones a player has at the beginning of a Duel (usually two).

Hero: A character in the game.

Hoshi Stone: The magical energy that binds a Hero to this world. One is lost each time a player is "hit" by an opponent who rolled a due to some abilities and effects.

Round: A battle between Heroes that lasts until a player's hand is touched (he is hit or a special effect is triggered; in the former case, a Hoshi Stone is discarded, there is a draw, or the hit is canceled by an ability).

To battle: To fight a Duel by rolling dice and trying to "hit" your opponent if you roll a .

To defeat: To force your opponent to discard his last Hoshi Stone. Your opponent has one last chance to play a Duel card (at the end of the round) before his Hero is exiled.

To exile: To remove from the game.

To hit: Usually, to successfully touch your opponent's hand after you rolled . Some cards may affect this or present different ways to "hit".

To leave play: To remove a card from active play. This could be because it is discarded, returned to a player's hand, set aside, or exiled.

To miss: To try touching your opponent's hand and failing (in a broad sense).


Card Effect Priority

The last card or effect played always has priority. Heroes' abilities are activated during the round in which the event described on the card occurs.

Example 1: The Clay Champion states: "If you are not at full health, battle with the d10".

At the end of the round in which he loses a Hoshi Stone, this ability takes effect: from that point forward you would roll the d10. If you use the Fire Axe Duel card at the beginning of the next round (which says: "Battle with the d8"), you would instead use the d8.

But, if you played the Fire Axe when your Hero was at full health, you would battle with the d8. If your Clay Champion loses a Hoshi Stone later in the duel, you would have to start using the d10 instead.

Example 2: Your Hero is the Charming Trader ("If your opponent's Hero has a higher Cost, battle with the d8").. Against a more expensive Hero, you roll the d8.

But, when you lose a Hoshi Stone you play the Duel card Deowi Pouring Rain ("Play Deowi Pouring Rain after a Hoshi Stone is discarded.

All players battle with the d10").. Now you and your opponent both battle with the d10. Later in the Duel, your opponent loses a Hoshi Stone and plays Rage ("Play Rage after you have been hit. Battle with the d8").. Now your opponent uses the d8, but you must still use the d10.

Each card is resolved fully before another card can be played. If both players have a face down Duel card, the last player to hit his opponent must decide first if he is going to play his card or not, followed by his opponent.

If you choose not to play your card, you must wait until the next round starts or ends. During the first round of a Duel, the starting player chooses whether to reveal his card first.


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