Rating: 5.6 Fair
Popularity:3
Difficulty:Very easy
Year:1982
Players: 2-8 players
Playing time: 30 minutes
Age:8+

Official Site: Farkel Page


Created by: Sir Albert Farkle

Published by: (Public Domain), Avid Press, Legendary Games, Inc.

Alternate Names: 10000, Buzzball, Farkel, Farkel, Farkel Party

Description:

A push-your luck game of rolling dice for points. You roll 6 dice, remove only the dice you want to use for points, then re-roll the remaining dice.

Points can be scored by specific numbers (e.g. 5 or 1) or sets of the same number. If you can use all six dice for points, pick them all up and keep going.

'Bank' your points and end your turn at any time but beware, some scoring dice must be removed after every roll - if no scoring dice at all are rolled your turn ends and score zero points.

The game ends when the winning player reaches a set total of points, usually 10,000.

This game is similar to Dice 10,000 and Ten Grand The Dice Game. It originated in the 1930s (Hugo Kastner: Die große Humboldt Enzyklopädie der Würfelspiele. Humboldt 2007, pp. 205-208).

Prices:
Retail Price:$17
Amazon:$19
Ebay:$12


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Components

  • 6 Dice
  • Shaker Cup
  • Score Pad
  • Rulebook

Object of the Game

Be the player with the highest score over 10,000.

Farkle Facts

  • Single 1s and 5s are worth points.

  • Other numbers count if you get three or more of the same number in a single roll.

  • Other combinations of numbers are worth points if you get them in a single roll. Note: Dice from multiple rolls cannot be added together.For example, if you set aside one 5 (50 points) on your first roll and two 5s (100 points) on your second roll, you have 150 points. You cannot add them together to make three 5s (500 points). …



Components

  • 6 Dice
  • Dice Cup with Lid
  • Instructions

Object of the Game

Be the first person to score 10,000.

Farkle Facts

Only single 1s and 5s are worth points.

Other numbers count only if you get three or more of the same number in a single roll.

Other combinations of numbers are worth points if you get them in a single roll.

Note: Dice from multiple rolls cannot be added together. For example, if you set aside one 5 (50 points) on your first roll and two 5s (100 points) on your second roll, you have 150 points. You cannot add them together to make three 5s (500 points). …



Components

  • 20 Playing Dice
  • Common Die
  • 4 Dice Risers
  • Bubble Hub
  • 4 Score Guides
  • Instructions

Object of the Game

Be the player with the highest score over 10,000.

What makes Farkle Frenzy Different

You only need 400 points to get on the score sheet. You only roll five Dice...your sixth Die is a Common Die used by everyone.

All players roll at the same time instead of taking turns! Because everyone rolls together, the game ends when the first player reaches 10,000 points or more. There's no one last chance to catch up! …



Components

  • 110 Scoring Combinations on 55 Cards
  • 6 Burgundy Dice
  • 6 Ivory Dice
  • 2 Shaker Cups
  • Instructions

Object of the Game

Be the first person to score 10,000 points or more by matching Dice you roll to the Dice pictured on the Cards.

What makes farkle around different

  • You don't have to remember scoring combinations and point values! It's all on the Card in play, you just have to rush like mad to roll the Dice and match it up!

  • Players are racing, one at a time, to win the points each round. You have to roll the Dice shown on the Card. If not, you Farkle and have to pass the Dice, hoping they get back around to you before someone matches that last Die! …



Components

  • 106 Cards
  • 4 Score Summary Cards
  • Rulebook

Object of the Game

Be the first person to score 10,000 points or more.

To initially get on the scoreboard, you must make a total of 1,000 points in one turn. Once you are on the scoreboard, no minimum score is required.

Setup

  • Set the Score Summary Cards out so everyone can see them as reference.

  • Shuffle the rest of the Cards and deal one Card to each player, face up. Keep the Card in front of you, away from the middle of the playing area. If you are dealt a Farkle Card, it's ok, just set it to the side. Note: The Cards in front of you are not just "yours". All players can play off of all players' Cards. …





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