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Rating: 9.2 Excellent
Popularity:1
Difficulty:Easy
Year:2020
Players: 1-4 players
Playing time: 20-94 minutes
Age:10+

Official Site: Official website


Created by: Scott R. Smith, Marília Nascimento

Published by: Phase Shift Games

Description:

Instant Dungeon... Infinite Possibilities!

Gather your gear and prepare to dive into the labyrinth!

Teeming with untold treasure, the tunnels are said to be inhabited by unusual creatures, both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight...

•.it's time to drop into the dungeon!

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Dungeon Drop is a lightweight dungeon crawler for 1-4 players, featuring unique gameplay elements that assures no two games could possibly be the same.

Dungeon Drop blends strategy with a novel spatial element that will challenge casual and hardcore gamer alike!

At the start of each game, cubes of varying colors, representing both loot and monsters in the dungeon, are dropped onto the table from a height of 6 to 12 inches.

This creates a dungeon layout with infinite possibilities. You will then use your customized hero to explore the dungeon, use your unique abilities, and ultimately loot a room that won't kill you!

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Gather your gear and prepare to dive into the labyrinth! Teeming with untold treasure, the tunnels are said to be inhabited by unusual creatures, both adorable and terrible. Keep your wits about you as the very walls shift in the torchlight...

...it's time to drop into the dungeon!

Components

  • 4 Meeples
  • 4 Player Aids
  • 1 Score Tracker
  • 4 Solo Tokens
  • 4 Teamwork Tokens
  • 87 Cubes
  • 6 Custom Dice
  • 15 Race Cards
  • 10 Class Cards
  • 10 Quest Cards
  • Instructions

Object of the Game

Dungeon Drop is a light-hearted competitive game for 1 to 4 players. Assuming the role of a brave hero, players will take turns exploring, using their abilities, and looting rooms in an ever-changing dungeon. …



Prepare to delve deep into the dungeon on a seemingly endless search for fragments of the great relic.

Emerge with enough fragments to save your village, the kingdom, and perhaps the entire world!

Setup Changes

  1. Receive your Hero

    This setup step is unchanged, but one Race's ability text is changed: Hawkmyn: While moving, you may move to a room that uses 1 of the 3 Pillar tokens (rather than 2).

  2. Receive your Quest

    Before dealing yourself a Quest card, remove Hero's Help, Hoarder's Hunt, and Scout's Specialty from the deck. …



Hero Draft

Setup Changes

Deal a random face-down Quest to each player. Each player may look at their own Quest.

Follow these steps to determine each player's Race and Class:

  1. Deal a number of Race cards equal to the number of players to a random player.

  2. Deal the same number of Class cards to the player sitting to the right of the player with the Race cards.

    3.The player with the Race cards chooses one, then passes the remaining cards to their left. At the same time, the player with the Class cards chooses one, then passes the remaining cards to their right (the opposite direction). …



Q: What does "outside the Dungeon boundary" mean?

A: Cubes that are not contained within or touching any possible room formation are considered outside the Dungeon boundary.

Q: Which cubes count as the "same color?"

A: Cubes that are the exact same color scheme are considered the same color. While Goblins and Trolls are both shades of green, they are not exactly the same. Keys and Chests, on the other hand, are the exact same color scheme, so they are considered the same. …




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