Cellar
Action $2 +1 Action

Discard any number of cards.
+1 Card per card discarded.

Courtyard
Action$2+3 Cards
Put a card from your hand on top of your deck.
Pawn
Action$2Choose two: +1 Card, +1 Action, +1 Buy, +1 Coin.
(The choices must be different)
Secret Chamber
Action - Reaction$2Discard any number of cards. +1 Coin per card discarded.
When another player plays an Attack card, you may reveal this from your hand. If you do, +2 cards, then put 2 cards from your hand on top of your deck.
Great Hall
Action - Victory$31 Victory Point, +1 Card, +1 Action
Masquerade
Action$3+2 Card, Each player passes a card in their hand to the player on their left. You may trash a card from your hand.
Shanty Town
Action$3+2 Actions, Reveal your hand. If you have no Action cards in hand, +2 Cards.
Steward
Action$3Choose one: +2 Cards; or +2 Coins;
or trash 2 cards from your hand.
Swindler
Action - Attack$3+2 Coins, Each other player trashes the top card of his deck and gains a card with the same cost that you choose.
Wishing Well
Action$3+1 Card, +1 Action, Name a card, then reveal the top card of your deck. If it is the named card, put it in your hand.
Baron
Action$4+1 Buy, You may discard an Estate card. If you do, +4 Coins. Otherwise, gain an Estate card.
Bridge
Action$4+1 Buy, +1 Coin. All cards (including cards in players' hands) cost 1 Coin less this turn, but not less than 0 Coins.
Conspirator
Action$4+2 Coins. If you've played 3 or more Actions this turn (counting this): +1 Card, +1 Action.
Coppersmith
Action$4Copper produces an extra 1 Coin this turn.
Ironworks
Action$4Gain a card costing up to 4 Coins. If it is an... Action card, +1 Action. Treasure card, +1 Coin. Victory card, +1 Card.
Mining Village
Action$4+1 Card, +2 Actions. You may trash this card immediately. If you do, +2 Coins.
Scout
Action$4+1 Action. Reveal the top 4 cards of your deck.
Put the revealed Victory cards into your hand. Put the other cards on top of your deck in any order.
Duke
Victory$5Worth 1 Victory Point per Duchy you have.
Minion
Action - Attack$5+1 Action, Choose one: +2 Coins;
or discard your hand, +4 Cards, and each other player with at least 5 cards in hand discards his hand and draws 4 cards.
Saboteur
Action - Attack$5Each other player reveals cards from the top of his deck until revealing one costing 3 Coins or more. He trashes that card and may gain a card costing at most 2 Coins less than it. He discards the other revealed cards.
Torturer
Action - Attack$5+3 Card, Each other player chooses one:
he discards 2 cards;
or he gains a Curse card, putting it in his hand.
Trading Post
Action$5Trash 2 cards from your hand. If you do, gain a silver card; put it into your hand.
Tribute
Action$5The player to your left reveals then discards the top 2 cards of his deck.
For each differently named card revealed, if it is an... Action Card, +2 Actions; Treasure Card, +2 Coins; Victory Card, +2 Cards.
Upgrade
Action$5+1 Card, +1 Action, Trash a card from your hand. Gain a card costing exactly 1 Coin more than it.
Harem
Treasure - Victory$62 Coins, 2 Victory Points.
Nobles
Action - Victory$62 Victory Points, Choose one: +3 Cards, or +2 Actions.
Estate
Victory$2+1 Victory Point
Duchy
Victory$5+3 Victory Points
Province
Victory$8+6 Victory Points
Curse
Curse$0-1 Victory Points.

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